Rename Actor.Destroy/Destroyed to Dispose/Disposed.

This commit is contained in:
Paul Chote
2015-05-23 19:50:30 +01:00
parent 4c72b0066c
commit 585a43fd8f
45 changed files with 67 additions and 67 deletions

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Graphics
// added for contrails
foreach (var a in World.ActorsWithTrait<IPostRender>())
if (a.Actor.IsInWorld && !a.Actor.Destroyed)
if (a.Actor.IsInWorld && !a.Actor.Disposed)
a.Trait.RenderAfterWorld(this, a.Actor);
var renderShroud = World.RenderPlayer != null ? World.RenderPlayer.Shroud : null;
@@ -154,7 +154,7 @@ namespace OpenRA.Graphics
Game.Renderer.DisableScissor();
var overlayRenderables = World.Selection.Actors.Where(a => !a.Destroyed)
var overlayRenderables = World.Selection.Actors.Where(a => !a.Disposed)
.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
.SelectMany(t => t.RenderAfterWorld(this));
@@ -174,7 +174,7 @@ namespace OpenRA.Graphics
if (World.Type == WorldType.Regular && Game.Settings.Game.AlwaysShowStatusBars)
{
foreach (var g in World.Actors.Where(a => !a.Destroyed
foreach (var g in World.Actors.Where(a => !a.Disposed
&& a.HasTrait<Selectable>()
&& !World.FogObscures(a)
&& !World.Selection.Actors.Contains(a)))