Rename Actor.Destroy/Destroyed to Dispose/Disposed.

This commit is contained in:
Paul Chote
2015-05-23 19:50:30 +01:00
parent 4c72b0066c
commit 585a43fd8f
45 changed files with 67 additions and 67 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Traits
if (NeedRenderables)
{
NeedRenderables = false;
if (!actor.Destroyed)
if (!actor.Disposed)
{
IsRendering = true;
renderables = actor.Render(wr).ToArray();