Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -100,7 +100,7 @@ namespace OpenRA.Traits
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if (NeedRenderables)
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{
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NeedRenderables = false;
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if (!actor.Destroyed)
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if (!actor.Disposed)
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{
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IsRendering = true;
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renderables = actor.Render(wr).ToArray();
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