Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -94,7 +94,7 @@ namespace OpenRA.Mods.Common.AI
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else
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{
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var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WRange.FromCells(12))
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.Where(a1 => !a1.Destroyed && !a1.IsDead);
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.Where(a1 => !a1.Disposed && !a1.IsDead);
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var enemynearby = enemies.Where(a1 => a1.HasTrait<ITargetable>() && leader.Owner.Stances[a1.Owner] == Stance.Enemy);
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var target = enemynearby.ClosestTo(leader.CenterPosition);
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if (target != null)
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