Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Activities
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if (health.DamageState == DamageState.Undamaged)
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return;
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target.InflictDamage(self, -health.MaxHP, null);
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self.Destroy();
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self.Dispose();
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}
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}
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}
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