Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Activities
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cargo.Unload(self);
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self.World.AddFrameEndTask(w =>
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{
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if (actor.Destroyed)
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if (actor.Disposed)
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return;
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var move = actor.Trait<IMove>();
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