Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (a.Destroyed || wr.World.FogObscures(a))
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if (a.Disposed || wr.World.FogObscures(a))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette(canPowerDown.Info.IndicatorPalette));
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