Rename Actor.Destroy/Destroyed to Dispose/Disposed.

This commit is contained in:
Paul Chote
2015-05-23 19:50:30 +01:00
parent 4c72b0066c
commit 585a43fd8f
45 changed files with 67 additions and 67 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (building.Destroyed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
if (building.Disposed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
return SpriteRenderable.None;
PaletteReference palette;