Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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self.World.AddFrameEndTask(w =>
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{
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if (self.Destroyed || captor.Destroyed) return;
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if (self.Disposed || captor.Disposed) return;
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var previousOwner = self.Owner;
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@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<Actor> UnitsInRange()
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{
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return Self.World.FindActorsInCircle(Self.CenterPosition, WRange.FromCells(Info.Range))
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.Where(a => a.IsInWorld && a != Self && !a.Destroyed && !a.Owner.NonCombatant);
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.Where(a => a.IsInWorld && a != Self && !a.Disposed && !a.Owner.NonCombatant);
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}
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bool IsClear(Actor self, Player currentOwner, Player originalOwner)
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