Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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self.World.AddFrameEndTask(w =>
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{
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if (!self.Destroyed)
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if (!self.Disposed)
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w.Add(new Corpse(w, self.CenterPosition, rs.GetImage(self), sequence, palette));
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});
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}
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