Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Widgets
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void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
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{
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var orders = world.Selection.Actors
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.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
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.Where(a => a.Owner == world.LocalPlayer && !a.Disposed)
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.Select(f)
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.ToArray();
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@@ -142,7 +142,7 @@ namespace OpenRA.Mods.Common.Widgets
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bool PerformStanceCycle()
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{
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var actor = world.Selection.Actors
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.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
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.Where(a => a.Owner == world.LocalPlayer && !a.Disposed)
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.Select(a => Pair.New(a, a.TraitOrDefault<AutoTarget>()))
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.FirstOrDefault(a => a.Second != null);
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@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Widgets
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bool PerformGuard()
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{
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var actors = world.Selection.Actors
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.Where(a => !a.Destroyed && a.Owner == world.LocalPlayer && a.HasTrait<Guard>());
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.Where(a => !a.Disposed && a.Owner == world.LocalPlayer && a.HasTrait<Guard>());
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if (actors.Any())
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world.OrderGenerator = new GuardOrderGenerator(actors);
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