Rename Actor.Destroy/Destroyed to Dispose/Disposed.

This commit is contained in:
Paul Chote
2015-05-23 19:50:30 +01:00
parent 4c72b0066c
commit 585a43fd8f
45 changed files with 67 additions and 67 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Activities
foreach (var t in target.TraitsImplementing<INotifyInfiltrated>())
t.Infiltrated(target, self);
self.Destroy();
self.Dispose();
if (target.HasTrait<Building>())
Sound.PlayToPlayer(self.Owner, "bldginf1.aud");

View File

@@ -90,7 +90,7 @@ namespace OpenRA.Mods.RA.Activities
foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
if (teleporter != null && self != teleporter && !teleporter.Destroyed)
if (teleporter != null && self != teleporter && !teleporter.Disposed)
{
var building = teleporter.TraitOrDefault<RenderBuilding>();
if (building != null)