Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Activities
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foreach (var t in target.TraitsImplementing<INotifyInfiltrated>())
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t.Infiltrated(target, self);
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self.Destroy();
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self.Dispose();
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if (target.HasTrait<Building>())
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Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.RA.Activities
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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if (teleporter != null && self != teleporter && !teleporter.Destroyed)
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if (teleporter != null && self != teleporter && !teleporter.Disposed)
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{
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var building = teleporter.TraitOrDefault<RenderBuilding>();
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if (building != null)
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