Rename Actor.Destroy/Destroyed to Dispose/Disposed.

This commit is contained in:
Paul Chote
2015-05-23 19:50:30 +01:00
parent 4c72b0066c
commit 585a43fd8f
45 changed files with 67 additions and 67 deletions

View File

@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Effects
public void Tick(World world)
{
if (self.Destroyed)
if (self.Disposed)
world.AddFrameEndTask(w => w.Remove(this));
show = false;
@@ -102,7 +102,7 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!show || self.Destroyed)
if (!show || self.Disposed)
return SpriteRenderable.None;
var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName);