Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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if (self.Destroyed)
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if (self.Disposed)
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world.AddFrameEndTask(w => w.Remove(this));
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show = false;
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!show || self.Destroyed)
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if (!show || self.Disposed)
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return SpriteRenderable.None;
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var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName);
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