Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Traits
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self.World.AddFrameEndTask(w =>
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{
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// damage is inflicted by the chronosphere
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if (!self.Destroyed)
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if (!self.Disposed)
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self.InflictDamage(chronosphere, int.MaxValue, null);
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});
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return true;
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