Converter for ra maps -> new format.
This commit is contained in:
@@ -19,11 +19,9 @@ namespace MapConverter
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foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
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foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
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var map = new NewMap(args[2]);
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map.DebugContents();
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//var map = new IniMap(args[1]);
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//map.Save(args[2]);
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var converter = new MapConverter(args[1]);
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converter.Map.DebugContents();
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converter.Save(args[2]);
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}
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}
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}
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@@ -28,141 +28,62 @@ using OpenRA.FileFormats;
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namespace MapConverter
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{
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public class MapData
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public class MapConverter
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{
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// General info
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public int MapFormat;
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public string Title;
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public string Description;
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public string Author;
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public int Players;
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// 'Simple' map data
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public string Tileset;
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public int2 Size;
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public int[] Bounds;
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// 'Complex' map data
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public string TileData;
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public string ResourceData;
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public string[] Waypoints;
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public string[] Actors;
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}
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public class IniMap
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{
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public readonly string Title;
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public readonly string Theater;
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public readonly int INIFormat;
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public readonly int MapSize;
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public readonly int XOffset;
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public readonly int YOffset;
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public int2 Offset { get { return new int2( XOffset, YOffset ); } }
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public readonly int Width;
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public readonly int Height;
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public int2 Size { get { return new int2(Width, Height); } }
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public readonly TileReference[ , ] MapTiles;
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public readonly List<ActorReference> Actors = new List<ActorReference>();
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public readonly IEnumerable<int2> SpawnPoints;
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public NewMap Map = new NewMap();
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static string Truncate( string s, int maxLength )
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{
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return s.Length <= maxLength ? s : s.Substring(0,maxLength );
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}
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public void Save(string filename)
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static string[] raOverlayNames =
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{
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Dictionary< string, Pair<byte,byte> > resourceMapping = new Dictionary<string, Pair<byte, byte>>() {
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{ "gold01", new Pair<byte,byte>(1,0) },
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{ "gold02", new Pair<byte,byte>(1,1) },
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{ "gold03", new Pair<byte,byte>(1,2) },
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{ "gold04", new Pair<byte,byte>(1,3) },
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{ "gem01", new Pair<byte,byte>(2,0) },
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{ "gem02", new Pair<byte,byte>(2,1) },
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{ "gem03", new Pair<byte,byte>(2,2) },
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{ "gem04", new Pair<byte,byte>(2,3) },
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};
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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Dictionary< string, Pair<byte,byte> > resourceMapping = new Dictionary<string, Pair<byte, byte>>() {
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{ "gold01", new Pair<byte,byte>(1,0) },
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{ "gold02", new Pair<byte,byte>(1,1) },
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{ "gold03", new Pair<byte,byte>(1,2) },
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{ "gold04", new Pair<byte,byte>(1,3) },
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// Metadata
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var data = new MapData();
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data.MapFormat = 1;
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data.Title = Title;
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data.Players = SpawnPoints.Count();
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data.Author = "Westwood Studios";
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data.Description = "";
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data.Tileset = Theater;
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data.Bounds = new int[] {XOffset, YOffset, Width, Height};
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data.Size = new int2(MapSize,MapSize);
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{ "gem01", new Pair<byte,byte>(2,0) },
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{ "gem02", new Pair<byte,byte>(2,1) },
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{ "gem03", new Pair<byte,byte>(2,2) },
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{ "gem04", new Pair<byte,byte>(2,3) },
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// TODO Add cnc tiberium
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};
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public MapConverter(string filename)
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{
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Map.Author = "Westwood Studios";
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// Tile data is stored as a base-64 encoded stream of
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// {(2-byte) tile index, (1-byte) image index} pairs
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MemoryStream tiles = new MemoryStream();
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BinaryWriter writer = new BinaryWriter( tiles );
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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{
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writer.Write( MapTiles[j,i].tile );
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// Semi-hack: Convert clear and water tiles to "pick an image for me" magic number
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byte image = (MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff) ? byte.MaxValue : MapTiles[j,i].image;
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writer.Write(image);
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}
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writer.Flush();
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data.TileData = Convert.ToBase64String(tiles.ToArray());
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// Resource data is stored as a base-64 encoded stream of
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// {(1-byte) resource index, (1-byte) image index} pairs
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MemoryStream resources = new MemoryStream();
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writer = new BinaryWriter( resources );
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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{
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byte type = 0;
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byte image = 0;
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if (MapTiles[j,i].overlay != null)
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{
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var res = resourceMapping[MapTiles[j,i].overlay];
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type = res.First;
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image = res.Second;
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}
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writer.Write(type);
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writer.Write(image);
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}
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writer.Flush();
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data.ResourceData = Convert.ToBase64String(resources.ToArray());
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// Spawn points
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int s = 0;
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data.Waypoints = SpawnPoints.Select(t => "spawn{0}={1}|{2}".F(s++,t.X,t.Y)).ToArray();
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// Actors
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s = 0;
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data.Actors = Actors.Select(t=>"actor{0}={1}|{2}|{3}".F(s++,t.Name,t.Location.X,t.Location.Y)).ToArray();
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Dictionary<string, MiniYaml> Nodes = new Dictionary<string,MiniYaml>();
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Nodes.Add("MAP",FieldSaver.Save(data));
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Nodes.WriteToFile(filename);
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}
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public IniMap(string filename)
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{
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IniFile file = new IniFile(FileSystem.Open(filename));
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IniSection basic = file.GetSection("Basic");
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Title = basic.GetValue("Name", "(null)");
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Map.Title = basic.GetValue("Name", "(null)");
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INIFormat = int.Parse(basic.GetValue("NewINIFormat", "0"));
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IniSection map = file.GetSection("Map");
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Theater = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
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Map.Tileset = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
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XOffset = int.Parse(map.GetValue("X", "0"));
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YOffset = int.Parse(map.GetValue("Y", "0"));
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@@ -171,11 +92,9 @@ namespace MapConverter
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Height = int.Parse(map.GetValue("Height", "0"));
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MapSize = (INIFormat == 3) ? 128 : 64;
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MapTiles = new TileReference[ MapSize, MapSize ];
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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MapTiles[i, j] = new TileReference();
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Map.Size.X = MapSize;
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Map.Size.Y = MapSize;
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Map.Bounds = new int[] {XOffset, YOffset, Width, Height};
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if (INIFormat == 3) // RA map
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{
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@@ -193,13 +112,17 @@ namespace MapConverter
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LoadActors(file, "STRUCTURES");
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LoadActors(file, "UNITS");
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LoadActors(file, "INFANTRY");
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SpawnPoints = file.GetSection("Waypoints")
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var wp = file.GetSection("Waypoints")
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.Where(kv => int.Parse(kv.Value) > 0)
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.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize)))
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.Where(a => a.First < 8)
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.Select(a => a.Second)
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.ToArray();
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Map.PlayerCount = wp.Count();
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foreach (var kv in wp)
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Map.Waypoints.Add("spawn"+kv.First, kv.Second);
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}
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static MemoryStream ReadPackedSection(IniSection mapPackSection)
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@@ -260,35 +183,37 @@ namespace MapConverter
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void UnpackRATileData( MemoryStream ms )
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{
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Map.MapTiles = new NewTileReference<ushort, byte>[ MapSize, MapSize ];
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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MapTiles[j, i].tile = ReadWord(ms);
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Map.MapTiles[j, i] = new NewTileReference<ushort,byte>();
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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Map.MapTiles[j, i].type = ReadWord(ms);
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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{
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MapTiles[j, i].image = (byte)ms.ReadByte();
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if( MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff )
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MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
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Map.MapTiles[j, i].index = (byte)ms.ReadByte();
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if( Map.MapTiles[ j, i ].type == 0xff || Map.MapTiles[ j, i ].type == 0xffff )
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Map.MapTiles[ j, i ].index = byte.MaxValue;
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}
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}
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static string[] raOverlayNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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void UnpackRAOverlayData( MemoryStream ms )
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{
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Map.MapResources = new NewTileReference<byte, byte>[ MapSize, MapSize ];
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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{
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byte o = ReadByte( ms );
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MapTiles[ j, i ].overlay = (o == 255) ? null : raOverlayNames[o];
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var res = Pair.New((byte)0,(byte)0);
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if (o != 255 && resourceMapping.ContainsKey(raOverlayNames[o]))
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res = resourceMapping[raOverlayNames[o]];
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Map.MapResources[j, i] = new NewTileReference<byte,byte>(res.First, res.Second);
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}
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}
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@@ -297,17 +222,17 @@ namespace MapConverter
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IniSection terrain = file.GetSection( "TERRAIN", true );
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if( terrain == null )
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return;
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int a = 0;
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foreach( KeyValuePair<string, string> kv in terrain )
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{
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var loc = int.Parse( kv.Key );
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Actors.Add( new ActorReference(kv.Value, new int2(loc % MapSize, loc / MapSize), null ) );
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Map.Actors.Add("Actor"+a++, new ActorReference(kv.Value, new int2(loc % MapSize, loc / MapSize), null ) );
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}
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}
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void UnpackCncTileData( Stream ms )
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{
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for( int i = 0 ; i < MapSize ; i++ )
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/*for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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{
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MapTiles[j, i].tile = (byte)ms.ReadByte();
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@@ -315,12 +240,12 @@ namespace MapConverter
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if( MapTiles[ j, i ].tile == 0xff )
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MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
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}
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}*/
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}
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void ReadCncOverlay( IniFile file )
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{
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IniSection overlay = file.GetSection( "OVERLAY", true );
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/*IniSection overlay = file.GetSection( "OVERLAY", true );
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if( overlay == null )
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return;
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@@ -329,7 +254,7 @@ namespace MapConverter
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var loc = int.Parse( kv.Key );
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int2 cell = new int2(loc % MapSize, loc / MapSize);
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MapTiles[ cell.X, cell.Y ].overlay = kv.Value.ToLower();
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}
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}*/
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}
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@@ -338,33 +263,31 @@ namespace MapConverter
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IniSection terrain = file.GetSection( "TERRAIN", true );
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if( terrain == null )
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return;
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int a = 0;
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foreach( KeyValuePair<string, string> kv in terrain )
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{
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var loc = int.Parse( kv.Key );
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Actors.Add( new ActorReference( kv.Value.Split(',')[0], new int2(loc % MapSize, loc / MapSize),null));
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Map.Actors.Add("Actor"+a++, new ActorReference( kv.Value.Split(',')[0], new int2(loc % MapSize, loc / MapSize),null));
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}
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}
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void LoadActors(IniFile file, string section)
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{
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int a = 0;
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foreach (var s in file.GetSection(section, true))
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{
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//num=owner,type,health,location,facing,...
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[3]);
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Actors.Add( new ActorReference( parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
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Map.Actors.Add("Actor"+a++, new ActorReference( parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
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}
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}
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public bool IsInMap(int2 xy)
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public void Save(string filepath)
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{
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return IsInMap(xy.X,xy.Y);
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}
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public bool IsInMap(int x, int y)
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{
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return (x >= XOffset && y >= YOffset && x < XOffset + Width && y < YOffset + Height);
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Map.Tiledata = filepath+".bin";
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Map.Save(filepath+".yaml");
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}
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}
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}
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@@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@@ -36,7 +35,7 @@
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="AssemblyInfo.cs" />
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<Compile Include="IniMap.cs" />
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<Compile Include="MapConverter.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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Reference in New Issue
Block a user