Converter for ra maps -> new format.

This commit is contained in:
Paul Chote
2010-04-01 16:13:09 +13:00
committed by Bob
parent 8a64209d89
commit 585f15d4ca
8 changed files with 189 additions and 196 deletions

View File

@@ -19,11 +19,9 @@ namespace MapConverter
foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
var map = new NewMap(args[2]);
map.DebugContents();
//var map = new IniMap(args[1]);
//map.Save(args[2]);
var converter = new MapConverter(args[1]);
converter.Map.DebugContents();
converter.Save(args[2]);
}
}
}

View File

@@ -28,54 +28,33 @@ using OpenRA.FileFormats;
namespace MapConverter
{
public class MapData
public class MapConverter
{
// General info
public int MapFormat;
public string Title;
public string Description;
public string Author;
public int Players;
// 'Simple' map data
public string Tileset;
public int2 Size;
public int[] Bounds;
// 'Complex' map data
public string TileData;
public string ResourceData;
public string[] Waypoints;
public string[] Actors;
}
public class IniMap
{
public readonly string Title;
public readonly string Theater;
public readonly int INIFormat;
public readonly int MapSize;
public readonly int XOffset;
public readonly int YOffset;
public int2 Offset { get { return new int2( XOffset, YOffset ); } }
public readonly int Width;
public readonly int Height;
public int2 Size { get { return new int2(Width, Height); } }
public readonly TileReference[ , ] MapTiles;
public readonly List<ActorReference> Actors = new List<ActorReference>();
public readonly IEnumerable<int2> SpawnPoints;
public NewMap Map = new NewMap();
static string Truncate( string s, int maxLength )
{
return s.Length <= maxLength ? s : s.Substring(0,maxLength );
}
public void Save(string filename)
static string[] raOverlayNames =
{
"sbag", "cycl", "brik", "fenc", "wood",
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag",
};
Dictionary< string, Pair<byte,byte> > resourceMapping = new Dictionary<string, Pair<byte, byte>>() {
{ "gold01", new Pair<byte,byte>(1,0) },
{ "gold02", new Pair<byte,byte>(1,1) },
@@ -86,83 +65,25 @@ namespace MapConverter
{ "gem02", new Pair<byte,byte>(2,1) },
{ "gem03", new Pair<byte,byte>(2,2) },
{ "gem04", new Pair<byte,byte>(2,3) },
// TODO Add cnc tiberium
};
// Metadata
var data = new MapData();
data.MapFormat = 1;
data.Title = Title;
data.Players = SpawnPoints.Count();
data.Author = "Westwood Studios";
data.Description = "";
data.Tileset = Theater;
data.Bounds = new int[] {XOffset, YOffset, Width, Height};
data.Size = new int2(MapSize,MapSize);
// Tile data is stored as a base-64 encoded stream of
// {(2-byte) tile index, (1-byte) image index} pairs
MemoryStream tiles = new MemoryStream();
BinaryWriter writer = new BinaryWriter( tiles );
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
public MapConverter(string filename)
{
writer.Write( MapTiles[j,i].tile );
// Semi-hack: Convert clear and water tiles to "pick an image for me" magic number
byte image = (MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff) ? byte.MaxValue : MapTiles[j,i].image;
writer.Write(image);
}
writer.Flush();
data.TileData = Convert.ToBase64String(tiles.ToArray());
Map.Author = "Westwood Studios";
// Resource data is stored as a base-64 encoded stream of
// {(1-byte) resource index, (1-byte) image index} pairs
MemoryStream resources = new MemoryStream();
writer = new BinaryWriter( resources );
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
{
byte type = 0;
byte image = 0;
if (MapTiles[j,i].overlay != null)
{
var res = resourceMapping[MapTiles[j,i].overlay];
type = res.First;
image = res.Second;
}
writer.Write(type);
writer.Write(image);
}
writer.Flush();
data.ResourceData = Convert.ToBase64String(resources.ToArray());
// Spawn points
int s = 0;
data.Waypoints = SpawnPoints.Select(t => "spawn{0}={1}|{2}".F(s++,t.X,t.Y)).ToArray();
// Actors
s = 0;
data.Actors = Actors.Select(t=>"actor{0}={1}|{2}|{3}".F(s++,t.Name,t.Location.X,t.Location.Y)).ToArray();
Dictionary<string, MiniYaml> Nodes = new Dictionary<string,MiniYaml>();
Nodes.Add("MAP",FieldSaver.Save(data));
Nodes.WriteToFile(filename);
}
public IniMap(string filename)
{
IniFile file = new IniFile(FileSystem.Open(filename));
IniSection basic = file.GetSection("Basic");
Title = basic.GetValue("Name", "(null)");
Map.Title = basic.GetValue("Name", "(null)");
INIFormat = int.Parse(basic.GetValue("NewINIFormat", "0"));
IniSection map = file.GetSection("Map");
Theater = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
Map.Tileset = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
XOffset = int.Parse(map.GetValue("X", "0"));
YOffset = int.Parse(map.GetValue("Y", "0"));
@@ -171,11 +92,9 @@ namespace MapConverter
Height = int.Parse(map.GetValue("Height", "0"));
MapSize = (INIFormat == 3) ? 128 : 64;
MapTiles = new TileReference[ MapSize, MapSize ];
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
MapTiles[i, j] = new TileReference();
Map.Size.X = MapSize;
Map.Size.Y = MapSize;
Map.Bounds = new int[] {XOffset, YOffset, Width, Height};
if (INIFormat == 3) // RA map
{
@@ -194,12 +113,16 @@ namespace MapConverter
LoadActors(file, "UNITS");
LoadActors(file, "INFANTRY");
SpawnPoints = file.GetSection("Waypoints")
var wp = file.GetSection("Waypoints")
.Where(kv => int.Parse(kv.Value) > 0)
.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize)))
.Where(a => a.First < 8)
.Select(a => a.Second)
.ToArray();
Map.PlayerCount = wp.Count();
foreach (var kv in wp)
Map.Waypoints.Add("spawn"+kv.First, kv.Second);
}
static MemoryStream ReadPackedSection(IniSection mapPackSection)
@@ -260,35 +183,37 @@ namespace MapConverter
void UnpackRATileData( MemoryStream ms )
{
Map.MapTiles = new NewTileReference<ushort, byte>[ MapSize, MapSize ];
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
MapTiles[j, i].tile = ReadWord(ms);
Map.MapTiles[j, i] = new NewTileReference<ushort,byte>();
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
Map.MapTiles[j, i].type = ReadWord(ms);
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
{
MapTiles[j, i].image = (byte)ms.ReadByte();
if( MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff )
MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
Map.MapTiles[j, i].index = (byte)ms.ReadByte();
if( Map.MapTiles[ j, i ].type == 0xff || Map.MapTiles[ j, i ].type == 0xffff )
Map.MapTiles[ j, i ].index = byte.MaxValue;
}
}
static string[] raOverlayNames =
{
"sbag", "cycl", "brik", "fenc", "wood",
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag",
};
void UnpackRAOverlayData( MemoryStream ms )
{
Map.MapResources = new NewTileReference<byte, byte>[ MapSize, MapSize ];
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
{
byte o = ReadByte( ms );
MapTiles[ j, i ].overlay = (o == 255) ? null : raOverlayNames[o];
var res = Pair.New((byte)0,(byte)0);
if (o != 255 && resourceMapping.ContainsKey(raOverlayNames[o]))
res = resourceMapping[raOverlayNames[o]];
Map.MapResources[j, i] = new NewTileReference<byte,byte>(res.First, res.Second);
}
}
@@ -297,17 +222,17 @@ namespace MapConverter
IniSection terrain = file.GetSection( "TERRAIN", true );
if( terrain == null )
return;
int a = 0;
foreach( KeyValuePair<string, string> kv in terrain )
{
var loc = int.Parse( kv.Key );
Actors.Add( new ActorReference(kv.Value, new int2(loc % MapSize, loc / MapSize), null ) );
Map.Actors.Add("Actor"+a++, new ActorReference(kv.Value, new int2(loc % MapSize, loc / MapSize), null ) );
}
}
void UnpackCncTileData( Stream ms )
{
for( int i = 0 ; i < MapSize ; i++ )
/*for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
{
MapTiles[j, i].tile = (byte)ms.ReadByte();
@@ -315,12 +240,12 @@ namespace MapConverter
if( MapTiles[ j, i ].tile == 0xff )
MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
}
}*/
}
void ReadCncOverlay( IniFile file )
{
IniSection overlay = file.GetSection( "OVERLAY", true );
/*IniSection overlay = file.GetSection( "OVERLAY", true );
if( overlay == null )
return;
@@ -329,7 +254,7 @@ namespace MapConverter
var loc = int.Parse( kv.Key );
int2 cell = new int2(loc % MapSize, loc / MapSize);
MapTiles[ cell.X, cell.Y ].overlay = kv.Value.ToLower();
}
}*/
}
@@ -339,32 +264,30 @@ namespace MapConverter
if( terrain == null )
return;
int a = 0;
foreach( KeyValuePair<string, string> kv in terrain )
{
var loc = int.Parse( kv.Key );
Actors.Add( new ActorReference( kv.Value.Split(',')[0], new int2(loc % MapSize, loc / MapSize),null));
Map.Actors.Add("Actor"+a++, new ActorReference( kv.Value.Split(',')[0], new int2(loc % MapSize, loc / MapSize),null));
}
}
void LoadActors(IniFile file, string section)
{
int a = 0;
foreach (var s in file.GetSection(section, true))
{
//num=owner,type,health,location,facing,...
var parts = s.Value.Split( ',' );
var loc = int.Parse(parts[3]);
Actors.Add( new ActorReference( parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
Map.Actors.Add("Actor"+a++, new ActorReference( parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
}
}
public bool IsInMap(int2 xy)
public void Save(string filepath)
{
return IsInMap(xy.X,xy.Y);
}
public bool IsInMap(int x, int y)
{
return (x >= XOffset && y >= YOffset && x < XOffset + Width && y < YOffset + Height);
Map.Tiledata = filepath+".bin";
Map.Save(filepath+".yaml");
}
}
}

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@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -36,7 +35,7 @@
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AssemblyInfo.cs" />
<Compile Include="IniMap.cs" />
<Compile Include="MapConverter.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -28,31 +28,34 @@ namespace OpenRA.FileFormats
{
public class NewMap
{
// General info
public byte MapFormat = 1;
// Yaml map data
public int MapFormat = 1;
public string Title;
public string Description;
public string Author;
public int PlayerCount;
public string Preview;
// 'Simple' map data
public string Tiledata;
public byte TileFormat = 1;
public string Tileset;
public int2 Size;
public int[] Bounds;
public string Tileset;
// 'Complex' map data
public TileReference[ , ] MapTiles;
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
// Binary map data
public string Tiledata;
public byte TileFormat = 1;
public int2 Size;
public NewTileReference<ushort,byte>[ , ] MapTiles;
public NewTileReference<byte, byte>[ , ] MapResources;
List<string> SimpleFields = new List<string>() {
"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Size", "Tiledata", "Preview", "Bounds"
"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Tiledata", "Preview", "Bounds"
};
public NewMap() {}
public NewMap(string filename)
{
var yaml = MiniYaml.FromFile(filename);
@@ -84,12 +87,61 @@ namespace OpenRA.FileFormats
// Rules
Rules = yaml["Rules"].Nodes;
LoadBinaryData(Tiledata);
}
public void Save(string filepath)
{
// Do stuff
SaveBinaryData(Tiledata);
}
static byte ReadByte( Stream s )
{
int ret = s.ReadByte();
if( ret == -1 )
throw new NotImplementedException();
return (byte)ret;
}
static ushort ReadWord(Stream s)
{
ushort ret = ReadByte(s);
ret |= (ushort)(ReadByte(s) << 8);
return ret;
}
public void LoadBinaryData(string filename)
{
Console.Write("path: {0}",filename);
Stream dataStream = FileSystem.Open(filename);
// Load header info
byte version = ReadByte(dataStream);
Size.X = ReadWord(dataStream);
Size.Y = ReadWord(dataStream);
MapTiles = new NewTileReference<ushort, byte>[ Size.X, Size.Y ];
MapResources = new NewTileReference<byte, byte>[ Size.X, Size.Y ];
// Load tile data
for( int i = 0 ; i < Size.X ; i++ )
for( int j = 0 ; j < Size.Y ; j++ )
MapTiles[i, j] = new NewTileReference<ushort,byte>(ReadWord(dataStream),ReadByte(dataStream));
// Load resource data
for( int i = 0 ; i < Size.X ; i++ )
for( int j = 0 ; j < Size.Y ; j++ )
MapResources[i, j] = new NewTileReference<byte,byte>(ReadByte(dataStream),ReadByte(dataStream));
}
public void SaveBinaryData(string filepath)
{
FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write);
BinaryWriter writer = new BinaryWriter( dataStream );
writer.BaseStream.Seek(0, SeekOrigin.Begin);
@@ -99,39 +151,24 @@ namespace OpenRA.FileFormats
writer.Write((ushort)Size.X);
writer.Write((ushort)Size.Y);
// Tile data is stored as a base-64 encoded stream of
// {(2-byte) tile index, (1-byte) image index} pairs
// Tile data
for( int i = 0 ; i < Size.X ; i++ )
for( int j = 0 ; j < Size.Y ; j++ )
{
writer.Write( MapTiles[j,i].tile );
// Semi-hack: Convert clear and water tiles to "pick an image for me" magic number
byte image = (MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff) ? byte.MaxValue : MapTiles[j,i].image;
writer.Write(image);
writer.Write( MapTiles[j,i].type );
writer.Write( MapTiles[ j, i ].index );
}
// TODO: Need a proper resources array to write
/*
// Resource data is stored as a base-64 encoded stream of
// {(1-byte) resource index, (1-byte) image index} pairs
// Resource data
for( int i = 0 ; i < Size.X ; i++ )
for( int j = 0 ; j < Size.Y ; j++ )
{
byte type = 0;
byte image = 0;
if (MapTiles[j,i].overlay != null)
{
var res = resourceMapping[MapTiles[j,i].overlay];
type = res.First;
image = res.Second;
writer.Write( MapResources[j,i].type );
writer.Write( MapResources[j,i].index );
}
writer.Write(type);
writer.Write(image);
}
*/
writer.Flush();
writer.Close();
}
public void DebugContents()

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@@ -0,0 +1,36 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.FileFormats
{
public struct NewTileReference<T, U>
{
public T type;
public U index;
public NewTileReference(T t, U i)
{
type = t;
index = i;
}
public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }
}
}

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@@ -102,6 +102,7 @@
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Map\NewTileReference.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

BIN
mods/ra/testmap.bin Normal file

Binary file not shown.

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@@ -4,9 +4,8 @@ Description:
Author: Me
PlayerCount: 2
Tileset: TEMPERAT
Size: 100,97
TileData: testmap.bin
Preview: testmap.png
Tiledata: testmap.bin
Waypoints:
spawn0: 36,75