housekeeping
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@@ -32,6 +32,15 @@ namespace OpenRA.Traits
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public enum TagType { None, Fake, Primary };
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public enum Stance { Enemy, Neutral, Ally };
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public class AttackInfo
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{
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public Actor Attacker;
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public WarheadInfo Warhead;
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public int Damage;
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public DamageState DamageState;
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public bool DamageStateChanged;
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}
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public interface ITick { void Tick(Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self); }
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public interface IIssueOrder { Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor ); }
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