diff --git a/mods/ra/rules/aircraft.yaml b/mods/ra/rules/aircraft.yaml index c13da54f0a..95ee848c47 100644 --- a/mods/ra/rules/aircraft.yaml +++ b/mods/ra/rules/aircraft.yaml @@ -88,7 +88,7 @@ MIG: BuildPaletteOrder: 50 Prerequisites: ~afld, stek, ~techlevel.high BuildDuration: 1750 - Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft + Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Valued: Cost: 2000 Tooltip: @@ -150,7 +150,7 @@ YAK: BuildAtProductionType: Plane BuildPaletteOrder: 30 Prerequisites: ~afld, ~techlevel.medium - Description: Attack Plane armed with\ndual machineguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft + Description: Attack Plane armed with\ndual machine guns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: Cost: 1350 Tooltip: @@ -272,7 +272,7 @@ HELI: BuildPaletteOrder: 40 Prerequisites: ~hpad, atek, ~techlevel.high BuildDuration: 1750 - Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Buildings, Aircraft\n Weak vs Infantry + Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry Valued: Cost: 2000 Tooltip: @@ -335,7 +335,7 @@ HIND: BuildAtProductionType: Helicopter BuildPaletteOrder: 20 Prerequisites: ~hpad, ~techlevel.medium - Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft + Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: Cost: 1350 Tooltip: diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index d0472aa768..807bcd93b9 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -302,7 +302,7 @@ E7: BuildPaletteOrder: 120 Prerequisites: ~tent, atek, ~techlevel.high BuildLimit: 1 - Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained. + Description: Elite commando infantry. Armed with\ndual pistols and C4.\nCan detect cloaked units.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4 Valued: Cost: 1200 Tooltip: @@ -544,7 +544,7 @@ SHOK: BuildAtProductionType: Soldier BuildPaletteOrder: 130 Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high - Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft + Description: Elite infantry with portable Tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft Valued: Cost: 300 Tooltip: diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index 336b621d7c..799e36b177 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -139,7 +139,7 @@ DD: BuildAtProductionType: Boat BuildPaletteOrder: 40 Prerequisites: ~syrd, dome, ~techlevel.medium - Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Tanks, Aircraft\n Weak vs Infantry + Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Vehicles, Aircraft\n Weak vs Infantry Valued: Cost: 1000 Tooltip: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index a1c41a3965..838e2ea60d 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -11,7 +11,7 @@ MSLO: BuildPaletteOrder: 140 Prerequisites: techcenter, ~techlevel.unrestricted BuildLimit: 1 - Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built. + Description: Provides an atomic bomb.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Atom Bomb Building: Footprint: xx Dimensions: 2,1 @@ -217,7 +217,7 @@ SYRD: Queue: Building BuildPaletteOrder: 40 Prerequisites: anypower, ~structures.allies, ~techlevel.low - Description: Produces and repairs ships\nand transports. + Description: Produces and repairs\nships and transports. Valued: Cost: 1000 Tooltip: @@ -327,7 +327,7 @@ IRON: BuildPaletteOrder: 130 Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted BuildLimit: 1 - Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built. + Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability Valued: Cost: 1500 Tooltip: @@ -385,7 +385,7 @@ PDOX: BuildPaletteOrder: 120 Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted BuildLimit: 1 - Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built. + Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Chronoshift Valued: Cost: 1500 Tooltip: @@ -558,7 +558,7 @@ DOME: Queue: Building BuildPaletteOrder: 90 Prerequisites: proc, ~techlevel.medium - Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate. + Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\nRequires power to operate. Valued: Cost: 1800 Tooltip: @@ -608,7 +608,7 @@ PBOX: Queue: Defense BuildPaletteOrder: 40 Prerequisites: tent, ~structures.allies, ~techlevel.low - Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft + Description: Static defense with a fireport for\na garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: Cost: 600 CustomSellValue: @@ -1445,7 +1445,7 @@ APWR: Queue: Building BuildPaletteOrder: 110 Prerequisites: dome, ~techlevel.medium - Description: Provides double the power of a\nstandard Power Plant. + Description: Provides double the power of\na standard Power Plant. Valued: Cost: 500 Tooltip: diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index a94bd8bfa2..fce93915e9 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -6,7 +6,7 @@ V2RL: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium - Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft + Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Valued: Cost: 900 Tooltip: @@ -43,7 +43,7 @@ V2RL: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: ~vehicles.allies, ~techlevel.low - Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft + Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Valued: Cost: 700 Tooltip: @@ -172,7 +172,7 @@ V2RL: Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high BuildDuration: 2500 BuildDurationModifier: 40 - Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing + Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing Valued: Cost: 2000 Tooltip: @@ -354,7 +354,7 @@ JEEP: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~vehicles.allies, ~techlevel.low - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft + Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Valued: Cost: 500 Tooltip: @@ -576,7 +576,7 @@ TTNK: BuildPaletteOrder: 170 Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high BuildDuration: 1166 - Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft + Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Valued: Cost: 1350 Tooltip: @@ -613,7 +613,7 @@ FTRK: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: ~vehicles.soviet, ~techlevel.low - Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks + Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks Valued: Cost: 600 Tooltip: @@ -657,7 +657,7 @@ DTRK: Queue: Vehicle BuildPaletteOrder: 160 Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high - Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor. + Description: Truck with actively armed nuclear\nexplosives. Has very weak armor. Valued: Cost: 2500 Tooltip: @@ -689,7 +689,7 @@ CTNK: BuildPaletteOrder: 200 Prerequisites: atek, ~vehicles.germany, ~techlevel.high BuildDuration: 1166 - Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport + Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport Valued: Cost: 1350 Tooltip: @@ -760,7 +760,7 @@ STNK: BuildPaletteOrder: 130 Prerequisites: atek, ~vehicles.england, ~techlevel.high BuildDuration: 1166 - Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft + Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\nCan detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Valued: Cost: 1350 Tooltip: