Make the non-support of frozen actor targeting in EnterOrderTargeter explicit.
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45
OpenRA.Mods.RA/Orders/EnterAlliedActorTargeter.cs
Executable file
45
OpenRA.Mods.RA/Orders/EnterAlliedActorTargeter.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Orders
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{
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public class EnterAlliedActorTargeter<T> : UnitOrderTargeter
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{
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readonly Func<Actor, bool> canTarget;
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readonly Func<Actor, bool> useEnterCursor;
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public EnterAlliedActorTargeter(string order, int priority,
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor)
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: base (order, priority, "enter", false, true)
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{
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this.canTarget = canTarget;
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this.useEnterCursor = useEnterCursor;
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!target.HasTrait<T>() || !canTarget(target))
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return false;
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cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
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return true;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// Allied actors are never frozen
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return false;
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}
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}
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}
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