optimized frame limit sleep
* calculate idealFrameTime only when needed * only create a new Stopwatch when needed * disallow wait times > 1 second
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@@ -156,6 +156,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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int.TryParse(frameLimitTextfield.Text, out fps);
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ds.MaxFramerate = fps.Clamp(20, 200);
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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Game.SetIdealFrameTime(ds.MaxFramerate);
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};
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frameLimitTextfield.OnEnterKey = () => { frameLimitTextfield.YieldKeyboardFocus(); return true; };
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frameLimitTextfield.IsDisabled = () => !ds.CapFramerate;
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@@ -181,6 +182,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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gs.ShowShellmap = dgs.ShowShellmap;
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ds.CapFramerate = dds.CapFramerate;
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Game.SetIdealFrameTime(ds.MaxFramerate);
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ds.MaxFramerate = dds.MaxFramerate;
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ds.Language = dds.Language;
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ds.Mode = dds.Mode;
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