add framelimiter as per Joseph_Vissarion's patch
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@@ -326,8 +326,20 @@ namespace OpenRA
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internal static void Run()
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{
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while (!quit)
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{
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var idealFrameTime = 1.0 / Settings.Graphics.MaxFramerate;
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var sw = new Stopwatch();
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Tick( orderManager, viewport );
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if (Settings.Graphics.CapFramerate)
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{
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var waitTime = idealFrameTime - sw.ElapsedTime();
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if (waitTime > 0)
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System.Threading.Thread.Sleep( TimeSpan.FromSeconds(waitTime) );
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}
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}
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OnQuit();
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}
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@@ -60,6 +60,8 @@ namespace OpenRA.GameRules
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public int2 FullscreenSize = new int2(0,0);
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public int2 WindowedSize = new int2(1024, 768);
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public bool PixelDouble = false;
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public bool CapFramerate = false;
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public int MaxFramerate = 60;
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public int BatchSize = 8192;
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public int NumTempBuffers = 8;
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