Move widget delegates into Mods.
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171
OpenRA.Mods.RA/Widgets/Delegates/MusicPlayerDelegate.cs
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171
OpenRA.Mods.RA/Widgets/Delegates/MusicPlayerDelegate.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Delegates
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{
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public class MusicPlayerDelegate : IWidgetDelegate
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{
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string CurrentSong = null;
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public MusicPlayerDelegate()
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{
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var bg = Widget.RootWidget.GetWidget("MUSIC_MENU");
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CurrentSong = GetNextSong();
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bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
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Game.Settings.Save();
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Widget.CloseWindow();
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return true;
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};
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bg.GetWidget("BUTTON_PLAY").OnMouseUp = mi =>
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{
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if (CurrentSong == null)
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return true;
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Sound.PlayMusicThen(Rules.Music[CurrentSong].Filename,
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() => bg.GetWidget(Game.Settings.Sound.Repeat ? "BUTTON_PLAY" : "BUTTON_NEXT").OnMouseUp(new MouseInput()));
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bg.GetWidget("BUTTON_PLAY").Visible = false;
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bg.GetWidget("BUTTON_PAUSE").Visible = true;
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return true;
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};
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bg.GetWidget("BUTTON_PAUSE").OnMouseUp = mi =>
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{
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Sound.PauseMusic();
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bg.GetWidget("BUTTON_PAUSE").Visible = false;
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bg.GetWidget("BUTTON_PLAY").Visible = true;
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return true;
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};
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bg.GetWidget("BUTTON_STOP").OnMouseUp = mi =>
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{
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Sound.StopMusic();
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bg.GetWidget("BUTTON_PAUSE").Visible = false;
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bg.GetWidget("BUTTON_PLAY").Visible = true;
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return true;
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};
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bg.GetWidget("BUTTON_NEXT").OnMouseUp = mi =>
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{
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CurrentSong = GetNextSong();
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return bg.GetWidget("BUTTON_PLAY").OnMouseUp(mi);
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};
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bg.GetWidget("BUTTON_PREV").OnMouseUp = mi =>
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{
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CurrentSong = GetPrevSong();
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return bg.GetWidget("BUTTON_PLAY").OnMouseUp(mi);
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};
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var shuffle = bg.GetWidget<CheckboxWidget>("SHUFFLE");
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shuffle.OnMouseDown = mi =>
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{
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Game.Settings.Sound.Shuffle ^= true;
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return true;
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};
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shuffle.Checked = () => Game.Settings.Sound.Shuffle;
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var repeat = bg.GetWidget<CheckboxWidget>("REPEAT");
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repeat.OnMouseDown = mi =>
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{
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Game.Settings.Sound.Repeat ^= true;
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return true;
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};
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repeat.Checked = () => Game.Settings.Sound.Repeat;
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bg.GetWidget<LabelWidget>("TIME").GetText = () =>
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{
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if (CurrentSong == null)
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return "";
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return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
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Rules.Music[CurrentSong].Length / 60, Rules.Music[CurrentSong].Length % 60);
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};
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var ml = bg.GetWidget<ListBoxWidget>("MUSIC_LIST");
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var itemTemplate = ml.GetWidget<LabelWidget>("MUSIC_TEMPLATE");
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int offset = itemTemplate.Bounds.Y;
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if (!Rules.Music.Where(m => m.Value.Exists).Any())
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{
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itemTemplate.IsVisible = () => true;
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itemTemplate.GetWidget<LabelWidget>("TITLE").GetText = () => "No Music Installed";
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itemTemplate.GetWidget<LabelWidget>("TITLE").Align = LabelWidget.TextAlign.Center;
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}
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foreach (var kv in Rules.Music.Where(m => m.Value.Exists))
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{
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var song = kv.Key;
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if (CurrentSong == null)
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CurrentSong = song;
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var template = itemTemplate.Clone() as LabelWidget;
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template.Id = "SONG_{0}".F(song);
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template.GetBackground = () => ((song == CurrentSong) ? "dialog2" : null);
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template.OnMouseDown = mi =>
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{
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CurrentSong = song;
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bg.GetWidget("BUTTON_PLAY").OnMouseUp(mi);
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return true;
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};
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template.Parent = ml;
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template.Bounds = new Rectangle(template.Bounds.X, offset, template.Bounds.Width, template.Bounds.Height);
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template.IsVisible = () => true;
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template.GetWidget<LabelWidget>("TITLE").GetText = () => " " + Rules.Music[song].Title;
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template.GetWidget<LabelWidget>("LENGTH").GetText = () => "{0:D1}:{1:D2}".F(Rules.Music[song].Length / 60, Rules.Music[song].Length % 60);
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ml.AddChild(template);
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offset += template.Bounds.Height;
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ml.ContentHeight += template.Bounds.Height;
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}
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}
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string GetNextSong()
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{
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var songs = Rules.Music.Where(a => a.Value.Exists)
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.Select(a => a.Key);
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if (!songs.Any())
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return null;
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if (Game.Settings.Sound.Shuffle)
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return songs.Random(Game.CosmeticRandom);
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return songs.SkipWhile(m => m != CurrentSong)
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.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
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}
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string GetPrevSong()
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{
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var songs = Rules.Music.Where(a => a.Value.Exists)
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.Select(a => a.Key).Reverse();
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if (!songs.Any())
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return null;
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if (Game.Settings.Sound.Shuffle)
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return songs.Random(Game.CosmeticRandom);
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return songs.SkipWhile(m => m != CurrentSong)
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.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
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}
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}
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}
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