Move widget delegates into Mods.
This commit is contained in:
220
OpenRA.Mods.RA/Widgets/Delegates/ServerBrowserDelegate.cs
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OpenRA.Mods.RA/Widgets/Delegates/ServerBrowserDelegate.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Server;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Delegates
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{
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public class ServerBrowserDelegate : IWidgetDelegate
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{
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static List<Widget> GameButtons = new List<Widget>();
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GameServer currentServer = null;
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Widget ServerTemplate;
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[ObjectCreator.UseCtor]
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public ServerBrowserDelegate( [ObjectCreator.Param] Widget widget )
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{
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var bg = widget.GetWidget("JOINSERVER_BG");
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MasterServerQuery.OnComplete += games => RefreshServerList(games);
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bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
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bg.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
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bg.Children.RemoveAll(a => GameButtons.Contains(a));
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GameButtons.Clear();
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MasterServerQuery.Refresh(Game.Settings.Server.MasterServer);
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bg.GetWidget("SERVER_INFO").IsVisible = () => currentServer != null;
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var preview = bg.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
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preview.Map = () => CurrentMap();
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preview.IsVisible = () => CurrentMap() != null;
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bg.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
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bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => GenerateModsLabel();
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bg.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
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bg.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () =>
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{
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if (currentServer == null)
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return "";
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string ret = currentServer.Players.ToString();
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if (CurrentMap() != null)
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ret += "/" + CurrentMap().PlayerCount.ToString();
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return ret;
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};
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var sl = bg.GetWidget<ListBoxWidget>("SERVER_LIST");
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ServerTemplate = sl.GetWidget<LabelWidget>("SERVER_TEMPLATE");
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bg.GetWidget("REFRESH_BUTTON").OnMouseUp = mi =>
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{
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bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
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bg.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
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bg.Children.RemoveAll(a => GameButtons.Contains(a));
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GameButtons.Clear();
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MasterServerQuery.Refresh(Game.Settings.Server.MasterServer);
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return true;
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};
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bg.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
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{
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Widget.CloseWindow();
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return true;
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};
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bg.GetWidget("DIRECTCONNECT_BUTTON").OnMouseUp = mi =>
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{
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Widget.CloseWindow();
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Widget.OpenWindow("DIRECTCONNECT_BG");
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return true;
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};
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bg.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
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{
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if (currentServer == null)
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return false;
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// Todo: Add an error dialog explaining why we aren't letting them join
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// Or even better, reject them server side and display the error in the connection failed dialog.
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// Don't bother joining a server with different mods... its only going to crash
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if (currentServer.Mods.SymmetricDifference(Game.modData.Manifest.Mods).Any())
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{
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System.Console.WriteLine("Player has different mods to server; not connecting to avoid crash");
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System.Console.WriteLine("FIX THIS BUG YOU NOOB!");
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return false;
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}
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// Prevent user joining a full server
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if (CurrentMap() != null && currentServer.Players >= CurrentMap().PlayerCount)
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{
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System.Console.WriteLine("Server is full; not connecting");
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return false;
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}
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Widget.CloseWindow();
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Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1]));
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return true;
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};
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}
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MapStub CurrentMap()
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{
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return (currentServer == null || !Game.modData.AvailableMaps.ContainsKey(currentServer.Map))
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? null : Game.modData.AvailableMaps[currentServer.Map];
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}
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string GenerateModsLabel()
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{
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return string.Join("\n", currentServer.Mods.Select(m =>
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Mod.AllMods.ContainsKey(m) ? string.Format("{0} ({1})", Mod.AllMods[m].Title, Mod.AllMods[m].Version)
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: string.Format("Unknown Mod: {0}",m)).ToArray());
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}
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void RefreshServerList(IEnumerable<GameServer> games)
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{
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var r = Widget.RootWidget;
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var bg = r.GetWidget("JOINSERVER_BG");
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if (bg == null) // We got a MasterServer reply AFTER the browser is gone, just return to prevent crash - Gecko
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return;
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var sl = bg.GetWidget<ListBoxWidget>("SERVER_LIST");
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sl.Children.Clear();
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currentServer = null;
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if (games == null)
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{
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r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
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r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Failed to contact master server.";
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return;
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}
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if (games.Count() == 0)
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{
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r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
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r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "No games found.";
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return;
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}
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r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = false;
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int offset = ServerTemplate.Bounds.Y;
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int i = 0;
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foreach (var loop in games.Where(g => g.State == 1)) /* only "waiting for players" */
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{
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var game = loop;
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var template = ServerTemplate.Clone() as LabelWidget;
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template.Id = "JOIN_GAME_{0}".F(i);
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template.GetText = () => " {0} ({1})".F( /* /8 = hack */
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game.Name,
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game.Address);
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template.GetBackground = () => (currentServer == game) ? "dialog2" : null;
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template.OnMouseDown = mi => { currentServer = game; return true; };
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template.Parent = sl;
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template.Bounds = new Rectangle(template.Bounds.X, offset, template.Bounds.Width, template.Bounds.Height);
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template.IsVisible = () => true;
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sl.AddChild(template);
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if (i == 0) currentServer = game;
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offset += template.Bounds.Height;
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sl.ContentHeight += template.Bounds.Height;
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i++;
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}
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}
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}
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public class DirectConnectDelegate : IWidgetDelegate
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{
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[ObjectCreator.UseCtor]
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public DirectConnectDelegate( [ObjectCreator.Param] Widget widget )
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{
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var dc = widget.GetWidget("DIRECTCONNECT_BG");
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dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
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dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
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{
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var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
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var cpts = address.Split(':').ToArray();
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if (cpts.Length != 2)
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return true;
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Game.Settings.Player.LastServer = address;
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Game.Settings.Save();
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Widget.CloseWindow();
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Game.JoinServer(cpts[0], int.Parse(cpts[1]));
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return true;
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};
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dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
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{
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Widget.CloseWindow();
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Widget.OpenWindow("MAINMENU_BG");
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return true;
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};
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}
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}
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}
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