Reorganize global .lua files.
This commit is contained in:
committed by
abcdefg30
parent
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commit
58b105f0d4
@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, atreides01a.lua
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Scripts: campaign.lua, utils.lua, atreides01a.lua
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MissionData:
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Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
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BriefingVideo: A_BR01_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, atreides01b.lua
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Scripts: campaign.lua, utils.lua, atreides01b.lua
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MissionData:
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Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
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BriefingVideo: A_BR01_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, atreides02a.lua, atreides02a-AI.lua
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Scripts: campaign.lua, utils.lua, atreides02a.lua, atreides02a-AI.lua
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MissionData:
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Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
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BriefingVideo: A_BR02_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, atreides02b.lua, atreides02b-AI.lua
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Scripts: campaign.lua, utils.lua, atreides02b.lua, atreides02b-AI.lua
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MissionData:
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Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
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BriefingVideo: A_BR02_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, atreides03a.lua, atreides03a-AI.lua
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Scripts: campaign.lua, utils.lua, atreides03a.lua, atreides03a-AI.lua
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MissionData:
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Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any aggression with overwhelming force.\n\nGood luck.\n
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BriefingVideo: A_BR03_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, atreides03b.lua, atreides03b-AI.lua
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Scripts: campaign.lua, utils.lua, atreides03b.lua, atreides03b-AI.lua
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MissionData:
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Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any aggression with overwhelming force.\n\nGood luck.\n
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BriefingVideo: A_BR03_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, atreides04.lua, atreides04-AI.lua
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Scripts: campaign.lua, utils.lua, atreides04.lua, atreides04-AI.lua
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MissionData:
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Briefing: Our scouts have discovered the hidden Fremen base. The Harkonnen blockade of the Fremen must be broken.\n\nPowerful Harkonnen forces to the South are massing for an assault on the Fremen. Heavy forces have been allocated to you to smash through the Harkonnen fortifications and come to the aid of the Fremen.\n\nGood luck.\n
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BriefingVideo: A_BR04_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, atreides05.lua, atreides05-AI.lua
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Scripts: campaign.lua, utils.lua, atreides05.lua, atreides05-AI.lua
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MissionData:
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Briefing: According to our spies, the Fremen are being held at the far Northwest corner of Sietch Tabr. Push your way through the Harkonnen ranks to rescue the hostages.\n\nScout the terrain before you launch the main assault. Our Engineers must reach the Barracks and capture it intact. The rest of the base can be razed to the ground.\n\nAdditionally, there are rumors of an illegal Smuggling operation in the area. A large shipment of contraband is expected at the Smuggler's Starport. If you can capture the Starport before the contraband arrives, you will be able to confiscate it for the Atreides war effort.\n\nBe warned, the Smugglers have Mercenary allies who may assist them if you interfere.\n\nGood luck.\n
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BriefingVideo: A_BR05_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen01a.lua
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Scripts: campaign.lua, utils.lua, harkonnen01a.lua
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MissionData:
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Briefing: Mine the Spice from the Imperial Basin, before the Atreides try to seize the area. Execute anyone who tries to stop you.\n\nBuild Silos to store the Spice. Remember to place buildings on concrete foundations to prevent erosion and gradual decline. To build without concrete would be inefficient. Inefficiency will not be tolerated.\n
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BriefingVideo: H_BR01_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen01b.lua
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Scripts: campaign.lua, utils.lua, harkonnen01b.lua
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MissionData:
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Briefing: Mine the Spice from the Imperial Basin, before the Atreides try to seize the area. Execute anyone who tries to stop you.\n\nBuild Silos to store the Spice. Remember to place buildings on concrete foundations to prevent erosion and gradual decline. To build without concrete would be inefficient. Inefficiency will not be tolerated.\n
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BriefingVideo: H_BR01_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen02a.lua, harkonnen02a-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen02a.lua, harkonnen02a-AI.lua
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MissionData:
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Briefing: Strengthen your forces at our mining camp in the Imperial Basin. We must punish the Atreides for their insolence. Teach them the consequences of opposing House Harkonnen.\n\nOur radar will help you find your targets.\n
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BriefingVideo: H_BR02_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen02b.lua, harkonnen02b-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen02b.lua, harkonnen02b-AI.lua
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MissionData:
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Briefing: Strengthen your forces at our mining camp in the Imperial Basin. We must punish the Atreides for their insolence. Teach them the consequences of opposing House Harkonnen.\n\nOur radar will help you find your targets.\n
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BriefingVideo: H_BR02_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen03a.lua, harkonnen03a-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen03a.lua, harkonnen03a-AI.lua
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MissionData:
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Briefing: Attack and destroy the Atreides base at Sietch Tabr. Strike hard and eliminate all resistance.\n\nHeavier Quad vehicles will be made available for your attack. Upgrade your Light Factory to gain access to these vehicles.\n
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BriefingVideo: H_BR03_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen03b.lua, harkonnen03b-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen03b.lua, harkonnen03b-AI.lua
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MissionData:
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Briefing: Attack and destroy the Atreides base at Sietch Tabr. Strike hard and eliminate all resistance.\n\nHeavier Quad vehicles will be made available for your attack. Upgrade your Light Factory to gain access to these vehicles.\n
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BriefingVideo: H_BR03_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen04.lua, harkonnen04-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen04.lua, harkonnen04-AI.lua
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MissionData:
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Briefing: The native Fremen must be dealt with. Assemble a strike force to lead a sweep through the mountains. Seek out the Fremen hold, and destroy it. If any House responds, destroy it.\n\nTanks have been deployed to grind the Fremen beneath their treads. Demonstrate the power of House Harkonnen.
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BriefingVideo: H_BR04_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen05.lua, harkonnen05-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen05.lua, harkonnen05-AI.lua
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MissionData:
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Briefing: Protect the Outpost at Habbanya to prevent Imperial interference. Rush ground troops through the mountain passes and secure our Outpost. Once this is done, turn on the Ordos and crush them.
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BriefingVideo: H_BR05_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen06a.lua, harkonnen06a-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen06a.lua, harkonnen06a-AI.lua
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MissionData:
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Briefing: The weak Ordos are no match for Harkonnen troops. However, smuggled Ixian technologies may upset this balance of power.\n\nThis cannot be allowed to happen. Establish a base on the plain, locate the Ordos Starport and destroy or capture it before the expensive shipments of Ixian weaponry begin to arrive. Time is short - the transports have already entered the system.
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BriefingVideo: H_BR06_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen06b.lua, harkonnen06b-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen06b.lua, harkonnen06b-AI.lua
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MissionData:
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Briefing: The weak Ordos are no match for Harkonnen troops. However, smuggled Ixian technologies may upset this balance of power.\n\nThis cannot be allowed to happen. Establish a base on the plain, locate the Ordos Starport and destroy or capture it before the expensive shipments of Ixian weaponry begin to arrive. Time is short - the transports have already entered the system.
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BriefingVideo: H_BR06_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen07.lua, harkonnen07-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen07.lua, harkonnen07-AI.lua
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MissionData:
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Briefing: Your target is the Atreides High Tech Factory, the weak link of the Duke's plan to combine with the Imperial Troops. Without it, the Imperial Carryalls will soon fall into disrepair and not be able to ferry further reinforcements to the battle.\n\nThe Atreides force is large and well-fortified - a frontal assault will fail. However, one Construction Yard to the West of their position is isolated and lightly defended. A small strike force has been airlifted deep into enemy territory. Capture the Construction Yard and use it against the Atreides.
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BriefingVideo: H_BR07_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen08.lua, harkonnen08-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen08.lua, harkonnen08-AI.lua
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MissionData:
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Briefing: The Ordos continue to grow in strength, thanks to their acquisition of new weaponry. The Ordos know that the wrath of the Harkonnen will soon fall upon them, and have allied with the Atreides.\n\nThis will not protect them from our Atomics. Eliminate any Atreides you encounter, but focus upon the Ordos as the main target. Smash their army, burn their structures and bring back the spoils to decorate the walls of the Palace! Capturing or destroying the Ordos Palace will show the Atreides the true might of House of Harkonnen and will throw the Ordos allegiance into disarray.\n\nOur scouts report a Mercenary leader inspecting a nearby Heavy Factory. If the Heavy Factory can be captured, the Mercenaries could be persuaded to fight for the Harkonnen. The mercenaries receive reinforcements via the Starport, so this must remain in their possession for them to be of any use.
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BriefingVideo: H_BR08_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen09a.lua, harkonnen09a-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen09a.lua, harkonnen09a-AI.lua
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MissionData:
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Briefing: Only the Atreides and Imperial forces now remain. The Sardaukar, still scattered from their long march from the North, cannot mass their forces to attack. Only the destruction of the Emperor's base encampment will stop the flow of Imperial forces.\n\nOnce this has been accomplished, turn on the Atreides and annihilate them. Claim Arrakis for House Harkonnen!
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BriefingVideo: H_BR09_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, harkonnen09b.lua, harkonnen09b-AI.lua
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Scripts: campaign.lua, utils.lua, harkonnen09b.lua, harkonnen09b-AI.lua
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MissionData:
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Briefing: Only the Atreides and Imperial forces now remain. The Sardaukar, still scattered from their long march from the North, cannot mass their forces to attack. Only the destruction of the Emperor's base encampment will stop the flow of Imperial forces.\n\nOnce this has been accomplished, turn on the Atreides and annihilate them. Claim Arrakis for House Harkonnen!
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BriefingVideo: H_BR09_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos01a.lua
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Scripts: campaign.lua, utils.lua, ordos01a.lua
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MissionData:
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Briefing: Spice is wealth. Serve the Ordos by harvesting Spice in the Imperial Basin. If Harkonnen forces attempt to interrupt the flow of the Spice - neutralize them.\n\nEfficiency dictates that Silos must be built to avoid loss of Spice. Build concrete foundations to avoid unnecessary damage from the elements. To do otherwise is wasteful.
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BriefingVideo: O_BR01_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos01b.lua
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Scripts: campaign.lua, utils.lua, ordos01b.lua
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MissionData:
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Briefing: Spice is wealth. Serve the Ordos by harvesting Spice in the Imperial Basin. If Harkonnen forces attempt to interrupt the flow of the Spice - neutralize them.\n\nEfficiency dictates that Silos must be built to avoid loss of Spice. Build concrete foundations to avoid unnecessary damage from the elements. To do otherwise is wasteful.
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BriefingVideo: O_BR01_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos02a.lua, ordos02a-AI.lua
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Scripts: campaign.lua, utils.lua, ordos02a.lua, ordos02a-AI.lua
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MissionData:
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Briefing: Harkonnen forces are weakened in the Imperial Basin. Use the sensors in our Outpost to find them. Strike hard and destroy everything.\n
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BriefingVideo: O_BR02_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos02b.lua, ordos02b-AI.lua
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Scripts: campaign.lua, utils.lua, ordos02b.lua, ordos02b-AI.lua
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MissionData:
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Briefing: Harkonnen forces are weakened in the Imperial Basin. Use the sensors in our Outpost to find them. Strike hard and destroy everything.\n
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BriefingVideo: O_BR02_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos03a.lua, ordos03a-AI.lua
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Scripts: campaign.lua, utils.lua, ordos03a.lua, ordos03a-AI.lua
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MissionData:
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Briefing: The Harkonnen hinder the production of Spice. A Harkonnen attack will disrupt efficient production. Inefficiency cannot be tolerated. The Harkonnen must be eliminated.\n\nNew weapons are available - the Quads. Newer weapons are more powerful. Powerful weapons ensure victory.
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BriefingVideo: O_BR03_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos03b.lua, ordos03b-AI.lua
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Scripts: campaign.lua, utils.lua, ordos03b.lua, ordos03b-AI.lua
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MissionData:
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Briefing: The Harkonnen hinder the production of Spice. A Harkonnen attack will disrupt efficient production. Inefficiency cannot be tolerated. The Harkonnen must be eliminated.\n\nNew weapons are available - the Quads. Newer weapons are more powerful. Powerful weapons ensure victory.
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BriefingVideo: O_BR03_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos04.lua, ordos04-AI.lua
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Scripts: campaign.lua, utils.lua, ordos04.lua, ordos04-AI.lua
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MissionData:
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Briefing: The Smugglers at Sietch Tabr must be neutralized. Capture the Outpost where their families have taken shelter as insurance. The children's lives will assure the loyalties of their fathers. Use an Engineer to enter and capture the building.\n\nThe Smugglers' new partners, the Harkonnen, may attempt to protect them. Harkonnen firepower is great, but we have recently acquired tanks that may counter this.\n\nEnsure our investment is used wisely.\n
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BriefingVideo: O_BR04_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos05.lua, ordos05-AI.lua
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Scripts: campaign.lua, utils.lua, ordos05.lua, ordos05-AI.lua
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MissionData:
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Briefing: Spice is paramount. The Atreides possess the Spice. We must capture their Starport and bring in an MCV to harvest the Spice.\n\nCombat is costly. Fight only if the Atreides obstruct the flow of Spice. Use the minimum amount of funds for defense.\n\nMine and store what is needed to pay our debt to the Ixians. Once that amount has been collected, Ordos forces will withdraw.
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BriefingVideo: O_BR05_E.VQA
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, ordos06a.lua, ordos06a-AI.lua
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Scripts: campaign.lua, utils.lua, ordos06a.lua, ordos06a-AI.lua
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MissionData:
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Briefing: The Starport must be protected. All other efforts are secondary. No House will be allowed to interfere with the arrival of our Ixian weaponry.\n\nOnce we possess these illegal technologies, we will confuse and crush our opponents. Until then, survive. This will give you a higher probability of success.
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BriefingVideo: O_BR06_E.VQA
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|
||||
@@ -18,8 +18,9 @@ Packages:
|
||||
|
||||
~SOUND.RS
|
||||
d2k|bits
|
||||
d2k|bits/scripts
|
||||
d2k|bits/tex
|
||||
d2k|scripts
|
||||
common|scripts
|
||||
d2k|uibits
|
||||
|
||||
MapFolders:
|
||||
|
||||
Reference in New Issue
Block a user