Reorganize global .lua files.
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abcdefg30
parent
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commit
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@@ -1,46 +0,0 @@
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--[[
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Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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AttackAircraftTargets = { }
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InitializeAttackAircraft = function(aircraft, enemyPlayer)
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Trigger.OnIdle(aircraft, function()
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local actorId = tostring(aircraft)
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local target = AttackAircraftTargets[actorId]
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if not target or not target.IsInWorld then
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target = ChooseRandomTarget(aircraft, enemyPlayer)
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end
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if target then
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AttackAircraftTargets[actorId] = target
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aircraft.Attack(target)
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else
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AttackAircraftTargets[actorId] = nil
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aircraft.ReturnToBase()
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end
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end)
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end
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ChooseRandomTarget = function(unit, enemyPlayer)
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local target = nil
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local enemies = Utils.Where(enemyPlayer.GetActors(), function(self)
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return self.HasProperty("Health") and unit.CanTarget(self) and not Utils.Any({ "sbag", "fenc", "brik", "cycl", "barb" }, function(type) return self.Type == type end)
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end)
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if #enemies > 0 then
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target = Utils.Random(enemies)
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end
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return target
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end
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OnAnyDamaged = function(actors, func)
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Utils.Do(actors, function(actor)
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Trigger.OnDamaged(actor, func)
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end)
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end
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