Reorganize global .lua files.
This commit is contained in:
committed by
abcdefg30
parent
a502e85e68
commit
58b105f0d4
@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies01.lua, campaign-global.lua
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Scripts: allies01.lua, campaign.lua, utils.lua
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MissionData:
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Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.\n
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BackgroundVideo: prolog.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: allies02.lua, campaign-global.lua
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Scripts: allies02.lua, campaign.lua, utils.lua
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MissionData:
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Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
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BriefingVideo: ally2.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies03a.lua, campaign-global.lua
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Scripts: allies03a.lua, campaign.lua, utils.lua
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MissionData:
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Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
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StartVideo: brdgtilt.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies03b.lua, campaign-global.lua
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Scripts: allies03b.lua, campaign.lua, utils.lua
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MissionData:
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Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
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StartVideo: brdgtilt.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, allies04.lua, allies04-AI.lua
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Scripts: campaign.lua, utils.lua, allies04.lua, allies04-AI.lua
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MissionData:
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Briefing: Soviet forces are trying to retake the pass you cleared for our convoys.\n\nDon't let this happen. Hold the pass and prevent the Soviets from taking this vital area.\n\nDestroy all Soviet units and buildings in this region.
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BriefingVideo: ally4.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, allies05a.lua, allies05a-AI.lua
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Scripts: campaign.lua, utils.lua, allies05a.lua, allies05a-AI.lua
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MissionData:
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Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
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BriefingVideo: ally5.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies05b.lua, allies05b-AI.lua, campaign-global.lua
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Scripts: allies05b.lua, allies05b-AI.lua, campaign.lua, utils.lua
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MissionData:
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BriefingVideo: ally5.vqa
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WinVideo: tanya2.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies05c.lua, allies05c-AI.lua, campaign-global.lua
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Scripts: allies05c.lua, allies05c-AI.lua, campaign.lua, utils.lua
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MissionData:
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BriefingVideo: ally5.vqa
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WinVideo: tanya2.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, allies06a.lua, allies06a-AI.lua
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Scripts: campaign.lua, utils.lua, allies06a.lua, allies06a-AI.lua
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MissionData:
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Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers in the base across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data complete your mission...\nWipe out everything.
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BriefingVideo: ally6.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, allies06b.lua, allies06b-AI.lua
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Scripts: campaign.lua, utils.lua, allies06b.lua, allies06b-AI.lua
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MissionData:
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BriefingVideo: ally6.vqa
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WinVideo: allymorf.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, allies07.lua, allies07-AI.lua
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Scripts: campaign.lua, utils.lua, allies07.lua, allies07-AI.lua
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MissionData:
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Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTERCEPTION OF SOVIET COMMUNIQUE INDICATES THEIR IRON CURTAIN RESEARCH WAS SET BACK BY ESPIONAGE. EXCELLENT WORK, COMMANDER!\n\nCOMMUNIQUE WAS TRACED BACK TO SECRET SOVIET BASE IN BORNHOLM. INVESTIGATE POSSIBLE CONNECTION WITH IRON CURTAIN RESEARCH. CAPTURE RADAR CENTER AND DESTROY SUB PRODUCTION CAPABILITY.\n\nCONFIRMATION CODE 1138.\n\nTRANSMISSION ENDS.\n
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StartVideo: shorbom1.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, allies08a.lua, allies08a-AI.lua
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Scripts: campaign.lua, utils.lua, allies08a.lua, allies08a-AI.lua
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MissionData:
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Briefing: Our latest technology, the Chronosphere, is housed in this research station. The timer represents the appointed time for the completion of a vital experiment. The Soviets have learned of this and are moving in. \n\nProtect the Chronosphere and the Advanced-Tech research center. Make sure the base is fully powered at the appointed time. If not, all will be lost!
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BriefingVideo: ally8.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, allies08b.lua, allies08b-AI.lua
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Scripts: campaign.lua, utils.lua, allies08b.lua, allies08b-AI.lua
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MissionData:
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Briefing: Our latest technology, the Chronosphere, is housed in this research station. The timer represents the appointed time for the completion of a vital experiment. The Soviets have learned of this and are moving in. \n\nProtect the Chronosphere and the Advanced-Tech research center. Make sure the base is fully powered at the appointed time. If not, all will be lost!
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BriefingVideo: ally8.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, allies09a.lua, allies09a-AI.lua
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Scripts: campaign.lua, utils.lua, allies09a.lua, allies09a-AI.lua
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MissionData:
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Briefing: One of Stalin's top atomic strategists, Vladimir Kosygin, wishes to defect. His knowledge of Stalin's atomic strategies is invaluable to us. We will extract him from the Riga compound where he is stationed.\n\nUse a spy to infiltrate the Soviet command center and contact Kosygin. Once he is out of the building, guide him back to your base any way you can.
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StartVideo:
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@@ -12,7 +12,7 @@ World:
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hard: Hard
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Default: normal
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LuaScript:
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Scripts: ant-01.lua, ant-attack.lua, campaign-global.lua
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Scripts: ant-01.lua, ant-attack.lua, campaign.lua, utils.lua
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MissionData:
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BackgroundVideo: antintro.vqa
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Briefing: We've lost contact with one of our outposts. Before it went off-line, we received a brief communique about giant ants. We're unsure what to make of this report, so we want you to investigate. \n\nScout the area, bring the outpost back on-line, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base functional and radio contact open -- we don't want to lose the outpost again.
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: ant-03.lua, ant-03-AI.lua, campaign-global.lua
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Scripts: ant-03.lua, ant-03-AI.lua, campaign.lua, utils.lua
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MissionData:
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Briefing: The source of the ant's activity has been pinpointed in this area. We suspect that their nests are in this area -- they must be destroyed!\n\nA team of civilian specialists are en-route to your location. Use them to gas all the ant nests in the area. In addition, destroy all ants that you encounter.\n\nBe careful -- these things can chew through anything. Good luck.
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ScriptLobbyDropdown@difficulty:
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@@ -8,7 +8,7 @@ World:
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MissionData:
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Briefing: One of our outposts is under heavy attack by a nearby Soviet base. Einstein, Tanya and many of our forces have been evacuated via helicopters, but those were shot down on the other side of the river. Fortunately they survived the crash, but are now in enemy territory. Tanya and the rest of the surviving forces need to fight their way out of there. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, the forces remaining at the base need to fend off the Soviet attacks.\n
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LuaScript:
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Scripts: campaign-global.lua, evacuation.lua
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Scripts: campaign.lua, utils.lua, evacuation.lua
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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@@ -6,7 +6,7 @@ World:
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MissionData:
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Briefing: The Allies are now being flanked from both sides. Evacuate before the remaining Allied forces in the area are wiped out. Einstein has recently developed a technology which allows us to obscure units from the enemy. Pull out at least one prototype mobile gap generator intact.
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LuaScript:
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Scripts: campaign-global.lua, exodus.lua
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Scripts: campaign.lua, utils.lua, exodus.lua
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, personal-war.lua
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Scripts: campaign.lua, utils.lua, personal-war.lua
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MissionData:
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WinVideo: toofar.vqa
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LossVideo: bmap.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, evacuation.lua, evacuation-AI.lua
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Scripts: campaign.lua, utils.lua, evacuation.lua, evacuation-AI.lua
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MissionData:
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WinVideo: allymorf.vqa
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LossVideo: snstrafe.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, in-the-nick-of-time.lua
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Scripts: campaign.lua, utils.lua, in-the-nick-of-time.lua
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MissionData:
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WinVideo: cronfail.vqa
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LossVideo: sfrozen.vqa
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@@ -6,7 +6,7 @@ World:
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MissionData:
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Briefing: The Soviets are currently developing a new weapon system at a secret research laboratory. This is a reconnaissance mission. Do not engage until we know what we are up against and wait for reinforcements. Our civilian contacts reported a heavily guarded installation under ruthless command.
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LuaScript:
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Scripts: campaign-global.lua, infiltration.lua
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Scripts: campaign.lua, utils.lua, infiltration.lua
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, intervention.lua
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Scripts: campaign.lua, utils.lua, intervention.lua
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MissionData:
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Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
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ScriptLobbyDropdown@difficulty:
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, monster-tank-madness.lua
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Scripts: campaign.lua, utils.lua, monster-tank-madness.lua
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-StartGameNotification:
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MissionData:
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Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, production-disruption.lua
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Scripts: campaign.lua, utils.lua, production-disruption.lua
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MissionData:
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WinVideo: battle.vqa
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LossVideo: slntsrvc.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, crackdown.lua, crackdown-AI.lua
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Scripts: campaign.lua, utils.lua, crackdown.lua, crackdown-AI.lua
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MissionData:
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Briefing: A Soviet convoy of Sarin nerve gas has stopped at a riverside outpost for refuelling. This is a perfect opportunity to destroy the Sarin shipment, and remove the Soviet threat in the area.\n\nUse your forces to destroy the convoy trucks and the base. It is imperative that none of the convoy trucks escape.\n\nThe Soviets keep their convoy information in their radar center. If a spy was to infiltrate the facility, it may help us locate the convoy escape routes.
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WinVideo: allymorf.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, downunder.lua
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Scripts: campaign.lua, utils.lua, downunder.lua
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MissionData:
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Briefing: We've traced the convoy's route to this underground facility. We suspect that this is a hidden access to the Soviet's main Sarin plant.\n\nLead your troops through the tunnels and remove any opposition you may find. Be careful -- the Soviets are conducting all kinds of research in this facility, and we don't know what they may throw at you.\n\nUse spies to scout and infiltrate factories where they can steal vehicles.\n\nThe mission is complete when your forces reach the far exit of the facility.\n
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WinVideo: spy.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, controlledburn.lua, controlledburn-AI.lua
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Scripts: campaign.lua, utils.lua, controlledburn.lua, controlledburn-AI.lua
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MissionData:
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WinVideo: apcescpe.vqa
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LossVideo: tesla.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, shock-therapy.lua
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Scripts: campaign.lua, utils.lua, shock-therapy.lua
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MissionData:
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WinVideo: sovtstar.vqa
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LossVideo: sovcemet.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, fresh-tracks.lua
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Scripts: campaign.lua, utils.lua, fresh-tracks.lua
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MissionData:
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WinVideo: sovbatl.vqa
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LossVideo: overrun.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, wasteland.lua, wasteland-AI.lua
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Scripts: campaign.lua, utils.lua, wasteland.lua, wasteland-AI.lua
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MissionData:
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WinVideo: masasslt.vqa
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LossVideo: frozen.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, situation-critical.lua
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Scripts: campaign.lua, utils.lua, situation-critical.lua
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MissionData:
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WinVideo: flare.vqa
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LossVideo: nukestok.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, soviet01.lua
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Scripts: campaign.lua, utils.lua, soviet01.lua
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MissionData:
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Briefing: A pitiful excuse for resistance has blockaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson.
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BackgroundVideo: prolog.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, soviet02a.lua
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Scripts: campaign.lua, utils.lua, soviet02a.lua
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MissionData:
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Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
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BriefingVideo: soviet2.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, soviet02b.lua
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Scripts: campaign.lua, utils.lua, soviet02b.lua
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MissionData:
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Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
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BriefingVideo: soviet2.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: campaign-global.lua, soviet03.lua
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Scripts: campaign.lua, utils.lua, soviet03.lua
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MissionData:
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Briefing: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down.
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BriefingVideo: soviet3.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, soviet04a.lua, soviet04a-AI.lua, soviet04a-reinforcements_teams.lua
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Scripts: campaign.lua, utils.lua, soviet04a.lua, soviet04a-AI.lua, soviet04a-reinforcements_teams.lua
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MissionData:
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Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
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BriefingVideo: soviet4.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: campaign-global.lua, soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua
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Scripts: campaign.lua, utils.lua, soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua
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MissionData:
|
||||
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
|
||||
BriefingVideo: soviet4.vqa
|
||||
|
||||
@@ -62,7 +62,7 @@ Player:
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua
|
||||
MissionData:
|
||||
Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area.
|
||||
BriefingVideo: soviet5.vqa
|
||||
|
||||
@@ -4,7 +4,7 @@ Player:
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet06a.lua, soviet06a-AI.lua, soviet06a-reinforcements_teams.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet06a.lua, soviet06a-AI.lua, soviet06a-reinforcements_teams.lua
|
||||
MissionData:
|
||||
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
|
||||
BriefingVideo: soviet6.vqa
|
||||
|
||||
@@ -4,7 +4,7 @@ Player:
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
|
||||
MissionData:
|
||||
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
|
||||
BriefingVideo: soviet6.vqa
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet07.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet07.lua
|
||||
MissionData:
|
||||
Briefing: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find.
|
||||
BriefingVideo: soviet7.vqa
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet08a.lua, soviet08a-AI.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet08a.lua, soviet08a-AI.lua
|
||||
MissionData:
|
||||
Briefing: We have detected Allied activity on Elba island. The Allies plan to use this island to stage an attack on the Soviet Empire.\n\nYou must ensure that the island ceases to be under Allied control. Destroy all Allied units on and around the island.\n\nThe local population has been aiding the Allies as well. There is only one punishment for helping the enemy - Death.
|
||||
BriefingVideo: soviet8.vqa
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet08b.lua, soviet08b-AI.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet08b.lua, soviet08b-AI.lua
|
||||
MissionData:
|
||||
Briefing: We have detected Allied activity on Elba island. The Allies plan to use this island to stage an attack on the Soviet Empire.\n\nYou must ensure that the island ceases to be under Allied control. Destroy all Allied units on and around the island.\n\nThe local population has been aiding the Allies as well. There is only one punishment for helping the enemy - Death.
|
||||
BriefingVideo: soviet8.vqa
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet09.lua, soviet09-AI.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet09.lua, soviet09-AI.lua
|
||||
MissionData:
|
||||
BriefingVideo: soviet9.vqa
|
||||
WinVideo: v2rocket.vqa
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet10.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet10.lua
|
||||
MissionData:
|
||||
Briefing: You must defend a Soviet convoy that is moving through Allied occupied territory. Using the new MIG jet and a compliment of Yaks, get the convoy through the area intact.\n\nBe careful -- your resources for this mission are very limited. If at least one truck makes it through to the other side, the mission will be a success.
|
||||
BriefingVideo: soviet10.vqa
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet11a.lua, soviet11a-AI.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet11a.lua, soviet11a-AI.lua
|
||||
MissionData:
|
||||
BriefingVideo: soviet11.vqa
|
||||
WinVideo: sitduck.vqa
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet11b.lua, soviet11b-AI.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet11b.lua, soviet11b-AI.lua
|
||||
MissionData:
|
||||
BriefingVideo: soviet11.vqa
|
||||
WinVideo: sitduck.vqa
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet-soldier-volkov-n-chitzkoi.lua, soviet-soldier-volkov-n-chitzkoi-AI.lua
|
||||
Scripts: campaign.lua, utils.lua, soviet-soldier-volkov-n-chitzkoi.lua, soviet-soldier-volkov-n-chitzkoi-AI.lua
|
||||
MissionData:
|
||||
Briefing: The Allies have stolen a new armor plating from us. With it, they can make structures nearly invulnerable. Their processing plant must be destroyed.\n\nFor this critical mission, we are allowing you access to Soldier Volkov. Use him and his cybernetic dog to sabotage the Allied control center, allowing our units in the southeast access to the alloy facility.\n\nThe mission is a success when Volkov destroys the control center, and our units destroy the alloy facility.\n
|
||||
WinVideo: grvestne.vqa
|
||||
|
||||
@@ -4,7 +4,7 @@ Player:
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, survival01.lua
|
||||
Scripts: campaign.lua, utils.lua, survival01.lua
|
||||
MissionData:
|
||||
Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
|
||||
@@ -4,7 +4,7 @@ Player:
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, survival02.lua
|
||||
Scripts: campaign.lua, utils.lua, survival02.lua
|
||||
MissionData:
|
||||
Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, top-o-the-world.lua
|
||||
Scripts: campaign.lua, utils.lua, top-o-the-world.lua
|
||||
MissionData:
|
||||
Briefing: A critical cargo held in this supply truck must reach the waystation atop this mountain. The way is blocked by Allied squads, but do not let that deter you -- the cargo must reach its destination.\n\nIn addition, the onset of nightfall has brought sub-zero temperatures with it. The Allies are prepared for this -- our units are not. The life expectancy of your troops in these extremes is limited. Infantry may last 12 minutes, while vehicles could survive for up to 36 minutes. You have little time. Go.\n
|
||||
WinVideo: sovtstar.vqa
|
||||
|
||||
Reference in New Issue
Block a user