Rework minefield visualisation.
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@@ -37,27 +37,27 @@ namespace OpenRA.Mods.Cnc.Traits
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public object Create(ActorInitializer init) { return new Minelayer(init.Self, this); }
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}
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public class Minelayer : IIssueOrder, IResolveOrder, IRenderAboveShroudWhenSelected, ISync, IIssueDeployOrder, IOrderVoice
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public class Minelayer : IIssueOrder, IResolveOrder, ISync, IIssueDeployOrder, IOrderVoice
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{
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readonly MinelayerInfo info;
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public readonly MinelayerInfo Info;
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// TODO: [Sync] when sync can cope with arrays!
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public CPos[] Minefield = null;
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readonly Sprite tile;
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public readonly Sprite Tile;
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[Sync]
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CPos minefieldStart;
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public Minelayer(Actor self, MinelayerInfo info)
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{
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this.info = info;
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Info = info;
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var tileset = self.World.Map.Tileset.ToLowerInvariant();
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if (self.World.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
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tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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Tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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else
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tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
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Tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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@@ -109,19 +109,18 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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var movement = self.Trait<IPositionable>();
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Minefield = GetMinefieldCells(minefieldStart, cell, info.MinefieldDepth)
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Minefield = GetMinefieldCells(minefieldStart, cell, Info.MinefieldDepth)
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.Where(p => movement.CanEnterCell(p, null, false)).ToArray();
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self.QueueActivity(order.Queued, new LayMines(self, Minefield));
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if (Minefield.Length == 1 && Minefield[0] != self.Location)
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self.ShowTargetLines();
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self.ShowTargetLines();
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}
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}
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString == "PlaceMine" || order.OrderString == "PlaceMinefield")
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return info.Voice;
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return Info.Voice;
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return null;
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}
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@@ -145,23 +144,6 @@ namespace OpenRA.Mods.Cnc.Traits
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yield return new CPos(i, j);
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (self.Owner != self.World.LocalPlayer || Minefield == null)
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yield break;
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// Single-cell mine fields use a target line instead
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if (Minefield.Length == 1)
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yield break;
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var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
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foreach (var c in Minefield)
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yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c),
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WVec.Zero, -511, pal, 1f, true);
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
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class MinefieldOrderGenerator : OrderGenerator
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{
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readonly List<Actor> minelayers;
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