Rework minefield visualisation.
This commit is contained in:
@@ -12,6 +12,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -23,13 +24,15 @@ namespace OpenRA.Activities
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{
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public readonly Target Target;
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public readonly Color Color;
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public readonly Sprite Tile;
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public TargetLineNode(Target target, Color color)
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public TargetLineNode(Target target, Color color, Sprite tile = null)
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{
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// Note: Not all activities are drawable. In that case, pass Target.Invalid as target,
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// if "yield break" in TargetLineNode(Actor self) is not feasible.
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Target = target;
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Color = color;
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Tile = tile;
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}
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}
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Cnc.Traits;
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@@ -22,30 +23,43 @@ namespace OpenRA.Mods.Cnc.Activities
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// Assumes you have Minelayer on that unit
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public class LayMines : Activity
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{
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readonly MinelayerInfo info;
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readonly Minelayer minelayer;
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readonly AmmoPool[] ammoPools;
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readonly IMove movement;
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readonly RearmableInfo rearmableInfo;
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readonly CPos[] minefield;
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List<CPos> minefield;
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bool returnToBase;
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Actor rearmTarget;
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public LayMines(Actor self, CPos[] minefield)
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{
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info = self.Info.TraitInfo<MinelayerInfo>();
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minelayer = self.Trait<Minelayer>();
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ammoPools = self.TraitsImplementing<AmmoPool>().ToArray();
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movement = self.Trait<IMove>();
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rearmableInfo = self.Info.TraitInfoOrDefault<RearmableInfo>();
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this.minefield = minefield;
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if (minefield != null)
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this.minefield = minefield.ToList();
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}
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protected override void OnFirstRun(Actor self)
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{
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if (minefield == null)
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minefield = new CPos[] { self.Location }.ToList();
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}
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public override bool Tick(Actor self)
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{
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returnToBase = false;
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if (IsCanceling)
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return true;
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if (rearmableInfo != null && ammoPools.Any(p => p.Info.Name == info.AmmoPoolName && !p.HasAmmo()))
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if (rearmableInfo != null && ammoPools.Any(p => p.Info.Name == minelayer.Info.AmmoPoolName && !p.HasAmmo()))
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{
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// Rearm (and possibly repair) at rearm building, then back out here to refill the minefield some more
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var rearmTarget = self.World.Actors.Where(a => self.Owner.Stances[a.Owner] == Stance.Ally
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rearmTarget = self.World.Actors.Where(a => self.Owner.Stances[a.Owner] == Stance.Ally
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&& rearmableInfo.RearmActors.Contains(a.Info.Name))
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.ClosestTo(self);
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@@ -56,6 +70,7 @@ namespace OpenRA.Mods.Cnc.Activities
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QueueChild(new MoveAdjacentTo(self, Target.FromActor(rearmTarget)));
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QueueChild(movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget));
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QueueChild(new Resupply(self, rearmTarget, new WDist(512)));
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returnToBase = true;
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return false;
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}
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@@ -63,10 +78,11 @@ namespace OpenRA.Mods.Cnc.Activities
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{
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LayMine(self);
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QueueChild(new Wait(20)); // A little wait after placing each mine, for show
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minefield.Remove(self.Location);
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return false;
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}
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if (minefield != null && minefield.Length > 0)
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if (minefield != null && minefield.Count > 0)
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{
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// Don't get stuck forever here
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for (var n = 0; n < 20; n++)
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@@ -84,6 +100,20 @@ namespace OpenRA.Mods.Cnc.Activities
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return true;
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}
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public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
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{
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if (returnToBase)
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yield return new TargetLineNode(Target.FromActor(rearmTarget), Color.Green);
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if (minefield == null || minefield.Count == 0)
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yield break;
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yield return new TargetLineNode(Target.FromCell(self.World, minefield[0]), Color.Crimson);
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foreach (var c in minefield)
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yield return new TargetLineNode(Target.FromCell(self.World, c), Color.Crimson, tile: minelayer.Tile);
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}
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static bool ShouldLayMine(Actor self, CPos p)
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{
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// If there is no unit (other than me) here, we want to place a mine here
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@@ -94,14 +124,14 @@ namespace OpenRA.Mods.Cnc.Activities
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{
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if (ammoPools != null)
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{
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var pool = ammoPools.FirstOrDefault(x => x.Info.Name == info.AmmoPoolName);
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var pool = ammoPools.FirstOrDefault(x => x.Info.Name == minelayer.Info.AmmoPoolName);
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if (pool == null)
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return;
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pool.TakeAmmo(self, 1);
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}
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self.World.AddFrameEndTask(
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w => w.CreateActor(info.Mine, new TypeDictionary
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w => w.CreateActor(minelayer.Info.Mine, new TypeDictionary
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{
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new LocationInit(self.Location),
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new OwnerInit(self.Owner),
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@@ -37,27 +37,27 @@ namespace OpenRA.Mods.Cnc.Traits
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public object Create(ActorInitializer init) { return new Minelayer(init.Self, this); }
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}
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public class Minelayer : IIssueOrder, IResolveOrder, IRenderAboveShroudWhenSelected, ISync, IIssueDeployOrder, IOrderVoice
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public class Minelayer : IIssueOrder, IResolveOrder, ISync, IIssueDeployOrder, IOrderVoice
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{
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readonly MinelayerInfo info;
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public readonly MinelayerInfo Info;
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// TODO: [Sync] when sync can cope with arrays!
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public CPos[] Minefield = null;
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readonly Sprite tile;
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public readonly Sprite Tile;
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[Sync]
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CPos minefieldStart;
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public Minelayer(Actor self, MinelayerInfo info)
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{
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this.info = info;
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Info = info;
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var tileset = self.World.Map.Tileset.ToLowerInvariant();
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if (self.World.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
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tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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Tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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else
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tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
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Tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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@@ -109,19 +109,18 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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var movement = self.Trait<IPositionable>();
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Minefield = GetMinefieldCells(minefieldStart, cell, info.MinefieldDepth)
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Minefield = GetMinefieldCells(minefieldStart, cell, Info.MinefieldDepth)
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.Where(p => movement.CanEnterCell(p, null, false)).ToArray();
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self.QueueActivity(order.Queued, new LayMines(self, Minefield));
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if (Minefield.Length == 1 && Minefield[0] != self.Location)
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self.ShowTargetLines();
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self.ShowTargetLines();
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}
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}
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString == "PlaceMine" || order.OrderString == "PlaceMinefield")
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return info.Voice;
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return Info.Voice;
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return null;
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}
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@@ -145,23 +144,6 @@ namespace OpenRA.Mods.Cnc.Traits
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yield return new CPos(i, j);
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (self.Owner != self.World.LocalPlayer || Minefield == null)
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yield break;
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// Single-cell mine fields use a target line instead
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if (Minefield.Length == 1)
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yield break;
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var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
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foreach (var c in Minefield)
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yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c),
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WVec.Zero, -511, pal, 1f, true);
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
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class MinefieldOrderGenerator : OrderGenerator
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{
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readonly List<Actor> minelayers;
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@@ -81,8 +81,16 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (n.Target.Type != TargetType.Invalid)
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{
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yield return new TargetLineRenderable(new[] { prev, n.Target.CenterPosition }, n.Color, info.LineWidth, info.MarkerWidth);
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prev = n.Target.CenterPosition;
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var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
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var tile = n.Tile;
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var pos = n.Target.CenterPosition;
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if (tile == null)
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yield return new TargetLineRenderable(new[] { prev, pos }, n.Color, info.LineWidth, info.MarkerWidth);
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else
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yield return new SpriteRenderable(tile, pos, WVec.Zero, -511, pal, 1f, true);
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prev = pos;
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}
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}
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}
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