Merge pull request #6729 from atlimit8/OldLuaTurnFix

Fixes old Lua API Turn Activity crash
This commit is contained in:
Matthias Mailänder
2014-10-11 14:23:54 +02:00

View File

@@ -16,7 +16,7 @@ Actor.Create = function(name, init)
end
Actor.Turn = function(actor, facing)
actor:QueueActivity(OpenRA.New("Turn", { { facing, "Int32" } }))
actor:QueueActivity(OpenRA.New("Turn", { actor, { facing, "Int32" } }))
end
Actor.Move = function(actor, location)
@@ -24,14 +24,14 @@ Actor.Move = function(actor, location)
end
Actor.MoveNear = function(actor, location, nearEnough)
actor:QueueActivity(OpenRA.New("Move", { location, WRange.FromCells(nearEnough) }))
actor:QueueActivity(OpenRA.New("Move", { actor, location, WRange.FromCells(nearEnough) }))
end
Actor.ScriptedMove = function(actor, location)
if Actor.HasTrait(actor, "Helicopter") then
Internal.HeliFlyToPos(actor, Map.CenterOfCell(location))
else
actor:QueueActivity(OpenRA.New("Move", { location }))
actor:QueueActivity(OpenRA.New("Move", { actor, location }))
end
end