Make repair overlay invisible when not repairing
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@@ -39,6 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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readonly Animation overlay;
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readonly Animation overlay;
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bool buildComplete;
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bool buildComplete;
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bool visible;
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public WithRepairOverlay(Actor self, WithRepairOverlayInfo info)
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public WithRepairOverlay(Actor self, WithRepairOverlayInfo info)
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{
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{
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@@ -47,11 +48,11 @@ namespace OpenRA.Mods.Common.Traits
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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overlay.PlayThen(info.Sequence, () => visible = false);
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var anim = new AnimationWithOffset(overlay,
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var anim = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !buildComplete,
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() => !visible || !buildComplete,
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() => info.PauseOnLowPower && self.IsDisabled(),
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() => info.PauseOnLowPower && self.IsDisabled(),
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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@@ -77,7 +78,8 @@ namespace OpenRA.Mods.Common.Traits
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public void Repairing(Actor self, Actor host)
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public void Repairing(Actor self, Actor host)
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{
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{
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overlay.Play(overlay.CurrentSequence.Name);
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visible = true;
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overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);
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}
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}
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}
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}
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}
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}
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