PaletteFromCurrentTheatre (pchote: amended)
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@@ -103,7 +103,7 @@ namespace OpenRA.Editor
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Rules.LoadRules(manifest, map);
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tileset = Rules.TileSets[map.Theater];
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tileset.LoadTiles();
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var palette = new Palette(FileSystem.Open(map.Theater.ToLowerInvariant() + ".pal"), true);
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var palette = new Palette(FileSystem.Open(tileset.Palette), true);
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surface1.Bind(map, tileset, palette);
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@@ -61,6 +61,7 @@ namespace OpenRA.FileFormats
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{
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public readonly string Name;
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public readonly string Id;
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public readonly string Palette;
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public readonly string[] Extensions;
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public readonly Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
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public readonly Dictionary<ushort, Terrain> Tiles = new Dictionary<ushort, Terrain>();
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@@ -204,6 +204,7 @@
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<Compile Include="StoresOre.cs" />
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<Compile Include="TransformsOnDeploy.cs" />
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<Compile Include="Activities\TransformIntoActor.cs" />
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<Compile Include="PaletteFromCurrentTheatre.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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42
OpenRA.Mods.RA/PaletteFromCurrentTheatre.cs
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42
OpenRA.Mods.RA/PaletteFromCurrentTheatre.cs
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@@ -0,0 +1,42 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class PaletteFromCurrentTheatreInfo : ITraitInfo
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{
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public readonly string Name = null;
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public readonly bool Transparent = true;
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public object Create(ActorInitializer init) { return new PaletteFromCurrentTheatre(init.world, this); }
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}
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class PaletteFromCurrentTheatre
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{
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public PaletteFromCurrentTheatre(World world, PaletteFromCurrentTheatreInfo info)
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{
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world.WorldRenderer.AddPalette(info.Name,
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new Palette(FileSystem.Open(world.TileSet.Palette), info.Transparent));
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}
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}
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}
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@@ -51,18 +51,8 @@ World:
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# HazardLayer:
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BridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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PaletteFromFile@terrain_desert:
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PaletteFromCurrentTheatre:
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Name: terrain
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Theater: desert
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Filename: desert.pal
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PaletteFromFile@terrain_temperate:
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Name: terrain
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Theater: temperat
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Filename: temperat.pal
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PaletteFromFile@terrain_winter:
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Name: terrain
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Theater: winter
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Filename: winter.pal
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PlayerColorPalette@player0:
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Name: player0
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DisplayName: Gold
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@@ -2,6 +2,7 @@ General:
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Name: Desert
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Id: DESERT
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Extensions: .des, .shp, .tem
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Palette: desert.pal
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Terrain:
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TerrainType@Clear:
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@@ -2,6 +2,7 @@ General:
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Name: Temperate
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Id: TEMPERAT
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Extensions: .tem, .shp
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Palette: temperat.pal
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Terrain:
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TerrainType@Clear:
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@@ -2,6 +2,7 @@ General:
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Name: Winter
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Id: WINTER
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Extensions: .win, .shp, .tem
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Palette: winter.pal
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Terrain:
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TerrainType@Clear:
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@@ -101,12 +101,8 @@ World:
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Maximum: 3
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SpawnInterval: 120
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WaterChance: .2
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PaletteFromFile@terrain_temperat:
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PaletteFromCurrentTheatre:
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Name: terrain
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Filename: temperat.pal
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PaletteFromFile@terrain_snow:
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Name: snow
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Filename: snow.pal
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PlayerColorPalette@player0:
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Name: player0
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DisplayName: Gold
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@@ -2,6 +2,7 @@ General:
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Name: Interior
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Id: INTERIOR
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Extensions: .int, .shp, .tem
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Palette: interior.pal
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Terrain:
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TerrainType@Clear:
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@@ -2,6 +2,7 @@ General:
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Name: Snow
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Id: SNOW
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Extensions: .sno, .shp, .tem
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Palette: snow.pal
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Terrain:
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TerrainType@Clear:
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@@ -2,6 +2,7 @@ General:
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Name: Temperate
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Id: TEMPERAT
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Extensions: .tem, .shp
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Palette: temperat.pal
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Terrain:
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TerrainType@Clear:
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