Remove sync on actor - as it doesn't currently work.
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@@ -30,7 +30,7 @@ namespace OpenRA
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public readonly uint ActorID;
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public readonly uint ActorID;
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[Sync] public Player Owner { get; set; }
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public Player Owner { get; set; }
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public bool IsInWorld { get; internal set; }
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public bool IsInWorld { get; internal set; }
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public bool Disposed { get; private set; }
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public bool Disposed { get; private set; }
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