Fix SpriteEffect not updating ScreenMap
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@@ -39,6 +39,7 @@ namespace OpenRA.Mods.Common.Effects
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public void Tick(World world)
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{
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anim.Tick();
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world.ScreenMap.Update(this, pos, anim.Image);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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