diff --git a/mods/ra/languages/lua/en.ftl b/mods/ra/languages/lua/en.ftl index 8ec5652282..3e592c6cf6 100644 --- a/mods/ra/languages/lua/en.ftl +++ b/mods/ra/languages/lua/en.ftl @@ -126,7 +126,7 @@ keep-einstein-alive-at-all-costs = Keep Einstein alive at all costs. find-einstein-crashed-helicopter = Find Einstein's crashed helicopter. destroy-sam-sites = Destroy the SAM sites. hold-position-protect-base = Hold your position and protect the base. -keep-civilians-alive = Do not lose more than { $units } units. +do-not-lose-more-than = Do not lose more than { $units } units. take-out-the-soviet-power-grid = Take out the Soviet power grid. ## exodus diff --git a/mods/ra/maps/evacuation/evacuation.lua b/mods/ra/maps/evacuation/evacuation.lua index df6cd77723..e1738a83e5 100644 --- a/mods/ra/maps/evacuation/evacuation.lua +++ b/mods/ra/maps/evacuation/evacuation.lua @@ -107,8 +107,7 @@ end SendParabombs = function() local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = Soviets }) - proxy.TargetAirstrike(ParabombPoint1.CenterPosition, (BadgerEntryPoint2.CenterPosition - ParabombPoint1.CenterPosition).Facing) - proxy.TargetAirstrike(ParabombPoint2.CenterPosition, (Map.CenterOfCell(BadgerEntryPoint2.Location + CVec.New(0, 3)) - ParabombPoint2.CenterPosition).Facing) + proxy.TargetAirstrike(ParabombPoint1.CenterPosition, (ParabombPoint1.CenterPosition - BadgerEntryPoint2.CenterPosition).Facing) proxy.Destroy() end @@ -296,7 +295,7 @@ SpawnTanya = function() if Difficulty ~= "easy" and Allies1.IsLocalPlayer then Trigger.AfterDelay(DateTime.Seconds(2), function() - Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya")) + Media.DisplayMessageToPlayer(Allies1, UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya")) end) end end @@ -348,7 +347,7 @@ WorldLoaded = function() DestroySamSitesObjective = AddPrimaryObjective(Allies1, "destroy-sam-sites") HoldPositionObjective = AddPrimaryObjective(Allies2, "hold-position-protect-base") - local dontLoseMoreThan = UserInterface.Translate("keep-civilians-alive", { ["units"] = DeathThreshold[Difficulty] }) + local dontLoseMoreThan = UserInterface.Translate("do-not-lose-more-than", { ["units"] = DeathThreshold[Difficulty] }) LimitLossesObjective = AddSecondaryObjective(Allies2, dontLoseMoreThan) CutSovietPowerObjective = AddSecondaryObjective(Allies2, "take-out-the-soviet-power-grid") diff --git a/mods/ra/maps/evacuation/map.yaml b/mods/ra/maps/evacuation/map.yaml index 5cd1f8ce2b..d6c1e8d189 100644 --- a/mods/ra/maps/evacuation/map.yaml +++ b/mods/ra/maps/evacuation/map.yaml @@ -1600,7 +1600,7 @@ Actors: Location: 26,100 Owner: Neutral ParabombPoint1: waypoint - Location: 39,105 + Location: 42,106 Owner: Neutral ParabombPoint2: waypoint Location: 39,108 diff --git a/mods/ra/maps/evacuation/rules.yaml b/mods/ra/maps/evacuation/rules.yaml index 1920e473c0..1b9839e02f 100644 --- a/mods/ra/maps/evacuation/rules.yaml +++ b/mods/ra/maps/evacuation/rules.yaml @@ -16,7 +16,6 @@ World: Values: easy: options-difficulty.easy normal: options-difficulty.normal - hard: options-difficulty.hard Default: normal TimeLimitManager: TimeLimitLocked: True