Add WithMakeOverlay trait.

This commit is contained in:
Paul Chote
2021-02-05 20:58:32 +00:00
committed by reaperrr
parent 14a434975a
commit 594e5b80d7
2 changed files with 82 additions and 0 deletions

View File

@@ -38,6 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
readonly WithMakeAnimationInfo info;
readonly WithSpriteBody[] wsbs;
readonly bool skipMakeAnimation;
WithMakeOverlay[] overlays;
int token = Actor.InvalidConditionToken;
@@ -51,6 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
void INotifyCreated.Created(Actor self)
{
overlays = self.TraitsImplementing<WithMakeOverlay>().ToArray();
if (!skipMakeAnimation)
Forward(self, () => { });
}
@@ -76,6 +78,9 @@ namespace OpenRA.Mods.Common.Traits.Render
onComplete();
});
});
foreach (var overlay in overlays)
overlay.Forward(self);
}
public void Reverse(Actor self, Action onComplete)
@@ -99,6 +104,9 @@ namespace OpenRA.Mods.Common.Traits.Render
onComplete();
});
});
foreach (var overlay in overlays)
overlay.Reverse(self);
}
public void Reverse(Actor self, Activity activity, bool queued = true)
@@ -115,6 +123,9 @@ namespace OpenRA.Mods.Common.Traits.Render
self.QueueActivity(queued, activity);
});
foreach (var overlay in overlays)
overlay.Reverse(self);
}
// TODO: Make this use Forward instead
@@ -148,6 +159,9 @@ namespace OpenRA.Mods.Common.Traits.Render
}
});
}
foreach (var overlay in overlays)
overlay.Forward(self);
}
// TODO: Make this use Reverse instead
@@ -181,6 +195,9 @@ namespace OpenRA.Mods.Common.Traits.Render
}
});
}
foreach (var overlay in overlays)
overlay.Reverse(self);
}
}
}

View File

@@ -0,0 +1,65 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Draws an overlay on top of a make animation.")]
public class WithMakeOverlayInfo : TraitInfo
{
[SequenceReference]
[FieldLoader.Require]
[Desc("Sequence name to use.")]
public readonly string Sequence = null;
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName.")]
public readonly bool IsPlayerPalette = false;
public override object Create(ActorInitializer init) { return new WithMakeOverlay(init.Self, this); }
}
public class WithMakeOverlay
{
readonly WithMakeOverlayInfo info;
readonly AnimationWithOffset anim;
bool visible;
public WithMakeOverlay(Actor self, WithMakeOverlayInfo info)
{
this.info = info;
var rs = self.Trait<RenderSprites>();
var overlay = new Animation(self.World, rs.GetImage(self));
overlay.Play(info.Sequence);
anim = new AnimationWithOffset(overlay, null, () => !visible);
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}
public void Forward(Actor self)
{
visible = true;
anim.Animation.PlayThen(info.Sequence, () => visible = false);
}
public void Reverse(Actor self)
{
visible = true;
anim.Animation.PlayBackwardsThen(info.Sequence, () => visible = false);
}
}
}