Add WithMakeOverlay trait.
This commit is contained in:
65
OpenRA.Mods.Common/Traits/Render/WithMakeOverlay.cs
Normal file
65
OpenRA.Mods.Common/Traits/Render/WithMakeOverlay.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Draws an overlay on top of a make animation.")]
|
||||
public class WithMakeOverlayInfo : TraitInfo
|
||||
{
|
||||
[SequenceReference]
|
||||
[FieldLoader.Require]
|
||||
[Desc("Sequence name to use.")]
|
||||
public readonly string Sequence = null;
|
||||
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name.")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
[Desc("Custom palette is a player palette BaseName.")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithMakeOverlay(init.Self, this); }
|
||||
}
|
||||
|
||||
public class WithMakeOverlay
|
||||
{
|
||||
readonly WithMakeOverlayInfo info;
|
||||
readonly AnimationWithOffset anim;
|
||||
bool visible;
|
||||
|
||||
public WithMakeOverlay(Actor self, WithMakeOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var overlay = new Animation(self.World, rs.GetImage(self));
|
||||
overlay.Play(info.Sequence);
|
||||
|
||||
anim = new AnimationWithOffset(overlay, null, () => !visible);
|
||||
rs.Add(anim, info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
public void Forward(Actor self)
|
||||
{
|
||||
visible = true;
|
||||
anim.Animation.PlayThen(info.Sequence, () => visible = false);
|
||||
}
|
||||
|
||||
public void Reverse(Actor self)
|
||||
{
|
||||
visible = true;
|
||||
anim.Animation.PlayBackwardsThen(info.Sequence, () => visible = false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user