Fix Carryalls waiting for actors on transit-only tiles
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abcdefg30
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477db9cd4a
commit
595809f090
@@ -129,6 +129,9 @@ namespace OpenRA.Mods.Common.Traits
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if (delayPickups.Any(d => d.IsTraitEnabled() && !d.TryLockForPickup(self, carrier)))
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if (delayPickups.Any(d => d.IsTraitEnabled() && !d.TryLockForPickup(self, carrier)))
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return LockResponse.Pending;
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return LockResponse.Pending;
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if (mobile != null && !mobile.CanStayInCell(self.Location))
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return LockResponse.Pending;
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if (state != State.Locked)
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if (state != State.Locked)
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{
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{
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state = State.Locked;
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state = State.Locked;
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