untangling WorldRenderer from World
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@@ -57,8 +57,6 @@ namespace OpenRA
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public readonly Map Map;
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public readonly TileSet TileSet;
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public readonly WorldRenderer WorldRenderer;
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IOrderGenerator orderGenerator_;
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public IOrderGenerator OrderGenerator
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{
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@@ -97,8 +95,6 @@ namespace OpenRA
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TileSet = Rules.TileSets[Map.Tileset];
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TileSet.LoadTiles();
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WorldRenderer = new WorldRenderer(this);
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WorldActor = CreateActor( "World", new TypeDictionary() );
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Queries = new AllQueries(this);
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@@ -170,8 +166,6 @@ namespace OpenRA
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Game.viewport.Tick();
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while (frameEndActions.Count != 0)
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frameEndActions.Dequeue()(this);
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WorldRenderer.Tick();
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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