gut perf logging - only record expensive ticks. perf.log is small enough to be useful now.
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@@ -78,15 +78,12 @@ namespace OpenRA
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public World(Manifest manifest, Map map)
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{
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Timer.Time( "----World.ctor" );
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Map = map;
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TileSet = Rules.TileSets[Map.Tileset];
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TileSet.LoadTiles();
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Timer.Time( "Tileset: {0}" );
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WorldRenderer = new WorldRenderer(this);
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Timer.Time("renderer: {0}");
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WorldActor = CreateActor( "World", new TypeDictionary() );
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Queries = new AllQueries(this);
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@@ -101,16 +98,10 @@ namespace OpenRA
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if (!p.Stances.ContainsKey(q))
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p.Stances[q] = Stance.Neutral;
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Timer.Time( "worldActor, players: {0}" );
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PathFinder = new PathFinder(this);
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foreach (var wlh in WorldActor.TraitsImplementing<IWorldLoaded>())
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wlh.WorldLoaded(this);
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Timer.Time( "hooks, pathing: {0}" );
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Timer.Time( "----end World.ctor" );
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}
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public Actor CreateActor( string name, TypeDictionary initDict )
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@@ -155,31 +146,19 @@ namespace OpenRA
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if (DisableTick)
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return;
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Timer.Time("----World Tick");
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actors.DoTimed( x => x.Tick(), "expensive actor tick: {0} ({1:0.000})", 0.001 );
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Timer.Time(" actors: {0:0.000}");
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actors.DoTimed( x => x.Tick(), "expensive actor tick: {0} ({1:0.000} ms)", 0.001 );
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Queries.WithTraitMultiple<ITick>().DoTimed( x =>
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{
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x.Trait.Tick( x.Actor );
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Timer.Time( "trait tick \"{0}\": {{0}}".F( x.Trait.GetType().Name ) );
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}, "expensive trait tick: {0} ({1:0.000})", 0.001 );
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Timer.Time(" traits: {0:0.000}");
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effects.DoTimed( e => e.Tick( this ), "expensive effect tick: {0} ({1:0.000})", 0.001 );
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Timer.Time(" effects: {0:0.000}");
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}, "expensive trait tick: {0} ({1:0.000} ms)", 0.001 );
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effects.DoTimed( e => e.Tick( this ), "expensive effect tick: {0} ({1:0.000} ms)", 0.001 );
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Game.viewport.Tick();
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Timer.Time(" viewport: {0:0.000}");
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while (frameEndActions.Count != 0)
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frameEndActions.Dequeue()(this);
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Timer.Time(" frameEndActions: {0:0.000}");
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WorldRenderer.Tick();
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Timer.Time(" worldrenderer: {0:0.000}");
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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