fix dumb bugs, remove remaining 'allies' reference in server
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@@ -108,7 +108,7 @@ namespace OpenRA.Server
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Index = newConn.PlayerIndex,
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Index = newConn.PlayerIndex,
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PaletteIndex = ChooseFreePalette(),
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PaletteIndex = ChooseFreePalette(),
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Name = "Player {0}".F(1 + newConn.PlayerIndex),
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Name = "Player {0}".F(1 + newConn.PlayerIndex),
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Country = "allies", /* hack */
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Country = "", /* hack */
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State = Session.ClientState.NotReady
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State = Session.ClientState.NotReady
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});
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});
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@@ -368,7 +368,7 @@ namespace OpenRa
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.Skip(1)
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.Skip(1)
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.First();
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.First();
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Game.IssueOrder(Order.Chat("/race " + nextCountry));
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Game.IssueOrder(Order.Chat("/race " + nextCountry.Name));
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}
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}
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void CycleReady(bool left)
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void CycleReady(bool left)
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@@ -178,6 +178,9 @@ namespace OpenRa
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PlayerName = client.Name;
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PlayerName = client.Name;
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}
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}
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if (string.IsNullOrEmpty(client.Country))
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client.Country = PlayerActor.World.GetCountries().First().Name;
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if (Country.Name != client.Country)
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if (Country.Name != client.Country)
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{
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{
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Game.chat.AddLine(this, "is now playing {0}".F(client.Country));
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Game.chat.AddLine(this, "is now playing {0}".F(client.Country));
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