diff --git a/mods/ra/rules/aircraft.yaml b/mods/ra/rules/aircraft.yaml index 3a5a0b243a..a91cddfec8 100644 --- a/mods/ra/rules/aircraft.yaml +++ b/mods/ra/rules/aircraft.yaml @@ -96,7 +96,7 @@ MIG: Armor: Type: Light RevealsShroud: - Range: 12c0 + Range: 13c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: @@ -155,7 +155,7 @@ YAK: Armor: Type: Light RevealsShroud: - Range: 10c0 + Range: 11c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index 1f25e5c493..af027eeeb8 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -54,6 +54,8 @@ E1: BuildPaletteOrder: 10 Prerequisites: ~barracks, ~techlevel.infonly Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft + Selectable: + Class: E1 Valued: Cost: 100 Tooltip: @@ -72,6 +74,15 @@ E1: ProducibleWithLevel: Prerequisites: barracks.upgraded +E1R1: + Inherits: E1 + RenderSprites: + Image: E1 + ProducibleWithLevel: + Prerequisites: techlevel.infonly + InitialLevels: 1 + -Buildable: + E2: Inherits: ^Soldier Buildable: @@ -115,6 +126,8 @@ E3: BuildPaletteOrder: 30 Prerequisites: ~barracks, ~techlevel.infonly Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry + Selectable: + Class: E3 Valued: Cost: 300 Tooltip: @@ -141,6 +154,15 @@ E3: AutoTarget: ScanRadius: 5 +E3R1: + Inherits: E3 + RenderSprites: + Image: E3 + ProducibleWithLevel: + Prerequisites: techlevel.infonly + InitialLevels: 1 + -Buildable: + E4: Inherits: ^Soldier Buildable: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 9930d38ebc..d7037d573c 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -789,7 +789,7 @@ ATEK: Footprint: xx xx Dimensions: 2,2 Health: - HP: 400 + HP: 600 Armor: Type: Wood RevealsShroud: @@ -1238,7 +1238,7 @@ AFLD: ChargeTime: 360 Description: Paratroopers LongDesc: A Badger drops a squad of infantry\nanywhere on the map. - DropItems: E1,E1,E1,E3,E3 + DropItems: E1R1,E1R1,E1R1,E3R1,E3R1 SelectTargetSpeechNotification: SelectTarget AllowImpassableCells: false QuantizedFacings: 8 @@ -1397,7 +1397,7 @@ BARR: Footprint: xx xx Dimensions: 2,2 Health: - HP: 800 + HP: 600 Armor: Type: Wood RevealsShroud: @@ -1520,7 +1520,7 @@ TENT: Footprint: xx xx Dimensions: 2,2 Health: - HP: 800 + HP: 600 Armor: Type: Wood RevealsShroud: diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 13cb6410f4..b8fe55c8e4 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -306,7 +306,7 @@ MCV: Queue: Vehicle BuildPaletteOrder: 90 Prerequisites: fix, ~techlevel.medium - BuildDuration: 2000 + BuildDuration: 2500 BuildDurationModifier: 40 Description: Deploys into another Construction Yard.\n Unarmed Valued: @@ -488,6 +488,8 @@ MGG: Queue: Vehicle BuildPaletteOrder: 150 Prerequisites: atek, ~vehicles.france, ~techlevel.high + BuildDuration: 1500 + BuildDurationModifier: 40 Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Valued: Cost: 1200 @@ -516,13 +518,15 @@ MGG: MRJ: Inherits: ^Vehicle Valued: - Cost: 800 + Cost: 1100 Tooltip: Name: Mobile Radar Jammer Buildable: Queue: Vehicle BuildPaletteOrder: 140 Prerequisites: atek, ~vehicles.allies, ~techlevel.high + BuildDuration: 1370 + BuildDurationModifier: 40 Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed Health: HP: 220 @@ -531,24 +535,24 @@ MRJ: Mobile: Speed: 85 RevealsShroud: - Range: 6c0 + Range: 7c0 WithIdleOverlay@SPINNER: Sequence: spinner Offset: -256,0,256 ProximityExternalCondition@JAMMER: - Range: 15c0 + Range: 18c0 ValidStances: Enemy, Neutral Condition: jammed WithRangeCircle@JAMMER: Type: jammer - Range: 15c0 + Range: 18c0 Color: 0000FF80 JamsMissiles: - Range: 4c0 + Range: 5c0 DeflectionStances: Neutral, Enemy RenderJammerCircle: DetectCloaked: - Range: 6c0 + Range: 7c0 TTNK: Inherits: ^Tank diff --git a/mods/ra/weapons/ballistics.yaml b/mods/ra/weapons/ballistics.yaml index e770232a76..eb19399b85 100644 --- a/mods/ra/weapons/ballistics.yaml +++ b/mods/ra/weapons/ballistics.yaml @@ -29,19 +29,19 @@ 25mm: Inherits: ^Cannon - ReloadDelay: 13 + ReloadDelay: 22 Range: 4c0 Report: cannon2.aud Projectile: Bullet Speed: 853 Image: 50CAL Warhead@1Dam: SpreadDamage - Damage: 16 + Damage: 27 Versus: None: 30 Wood: 40 - Light: 100 - Heavy: 40 + Light: 110 + Heavy: 45 Concrete: 30 -Warhead@2Smu: LeaveSmudge Warhead@3Eff: CreateEffect diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index 2e3b768e18..9b5aa21c59 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -172,14 +172,14 @@ RedEye: Stinger: Inherits: ^AntiGroundMissile ReloadDelay: 60 - Range: 9c0 + Range: 7c512 Burst: 2 BurstDelay: 0 Projectile: Missile Arm: 3 Inaccuracy: 0 HorizontalRateOfTurn: 20 - RangeLimit: 10c819 + RangeLimit: 9c512 Speed: 170 CloseEnough: 149 Warhead@1Dam: SpreadDamage diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml index da5a6e6e59..8fe0bcaab3 100644 --- a/mods/ra/weapons/other.yaml +++ b/mods/ra/weapons/other.yaml @@ -25,7 +25,7 @@ FireballLauncher: Burst: 2 BurstDelay: 20 Projectile: Bullet - Speed: 204 + Speed: 250 TrailImage: fb2 Image: FB1