From 59a96ab0ef705d9a2a468c8b0ab045560760d3cd Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 14 Sep 2015 18:30:15 +0200 Subject: [PATCH] Make sure silo animation is properly updated on owner change --- OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs b/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs index e8ae74be07..9f029dc794 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs @@ -51,6 +51,11 @@ namespace OpenRA.Mods.Common.Traits public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { playerResources = newOwner.PlayerActor.Trait(); + + wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence), + () => playerResources.ResourceCapacity != 0 + ? ((info.Stages * wsb.DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (info.Stages * playerResources.ResourceCapacity) + : 0); } } }