Change indexes into tile arrays to be stored as bytes to save memory.
The index value needs only be big enough to handle all defined terrain types. This is a low number so we can save memory by defining it as a byte. This particularly saves memory for the CustomTerrain field in the Map class, which defines a cell layer for the map using tile indexes, so we can reduce the size of that layer 4x as a result.
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.RA
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self.World.Map.CustomTerrain[c] = GetTerrainType(c);
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}
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int GetTerrainType(CPos cell)
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byte GetTerrainType(CPos cell)
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{
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var dx = cell - self.Location;
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var index = dx.X + self.World.TileSet.Templates[template].Size.X * dx.Y;
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