Change indexes into tile arrays to be stored as bytes to save memory.

The index value needs only be big enough to handle all defined terrain types. This is a low number so we can save memory by defining it as a byte. This particularly saves memory for the CustomTerrain field in the Map class, which defines a cell layer for the map using tile indexes, so we can reduce the size of that layer 4x as a result.
This commit is contained in:
RoosterDragon
2014-10-03 20:55:00 +01:00
parent 268c63f7df
commit 59b3cd154d
9 changed files with 39 additions and 36 deletions

View File

@@ -385,7 +385,7 @@ namespace OpenRA.TilesetBuilder
ushort cur = 0;
foreach (var tp in surface1.Templates)
{
var tiles = new int[tp.Width * tp.Height];
var tiles = new byte[tp.Width * tp.Height];
foreach (var t in tp.Cells)
{
var ttype = TerrainType[surface1.TerrainTypes[t.Key.X, t.Key.Y]].Type;