renamed OpenRa.Game.* to OpenRa.*; a few other bits
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@@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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interface IEffect
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public interface IEffect
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{
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void Tick();
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IEnumerable<Renderable> Render();
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