renamed OpenRa.Game.* to OpenRa.*; a few other bits
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@@ -1,6 +1,6 @@
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using System;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class Animation
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{
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@@ -1,6 +1,6 @@
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using System.Xml;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class CursorSequence
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{
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@@ -2,7 +2,7 @@
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using IjwFramework.Collections;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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static class CursorSheetBuilder
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{
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@@ -1,7 +1,7 @@
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using System.Drawing;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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public enum PaletteType
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{
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@@ -1,7 +1,7 @@
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using System.Drawing;
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using Ijw.DirectX;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class LineRenderer
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{
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@@ -2,7 +2,7 @@
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using System.Drawing;
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using Ijw.DirectX;
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using System.IO;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class MappedImage
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{
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@@ -1,11 +1,11 @@
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRa.Game.Traits;
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using OpenRa.Traits;
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using OpenRa.FileFormats;
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using System.Drawing.Imaging;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class Minimap
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{
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@@ -1,7 +1,7 @@
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using System.Linq;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class OverlayRenderer
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{
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@@ -2,11 +2,11 @@ using System.Drawing;
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using System.Windows.Forms;
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using Ijw.DirectX;
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using OpenRa.FileFormats;
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using OpenRa.Game.Support;
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using OpenRa.Support;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class Renderer
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internal class Renderer
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{
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internal static int SheetSize;
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@@ -1,7 +1,7 @@
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using System.Xml;
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using Ijw.DirectX;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class Sequence
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{
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@@ -4,7 +4,7 @@ using System.Xml;
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using OpenRa.FileFormats;
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using System;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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static class SequenceProvider
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{
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@@ -2,22 +2,22 @@ using System.Drawing;
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using Ijw.DirectX;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class Sheet
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public class Sheet
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{
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readonly Renderer renderer;
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protected readonly Bitmap bitmap;
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Texture texture;
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public Sheet(Renderer renderer, Size size)
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internal Sheet(Renderer renderer, Size size)
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{
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this.renderer = renderer;
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this.bitmap = new Bitmap(size.Width, size.Height);
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}
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public Sheet(Renderer renderer, string filename)
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internal Sheet(Renderer renderer, string filename)
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{
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this.renderer = renderer;
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this.bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
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@@ -1,6 +1,6 @@
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using System.Drawing;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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static class SheetBuilder
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{
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@@ -1,8 +1,8 @@
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using System.Drawing;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class Sprite
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public class Sprite
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{
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public readonly Rectangle bounds;
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public readonly Sheet sheet;
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@@ -1,6 +1,6 @@
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using Ijw.DirectX;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class SpriteRenderer
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{
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@@ -2,7 +2,7 @@ using System.Linq;
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using IjwFramework.Collections;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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static class SpriteSheetBuilder
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{
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@@ -3,7 +3,7 @@ using Ijw.DirectX;
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using IjwFramework.Collections;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class TerrainRenderer
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{
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@@ -4,7 +4,7 @@ using System.Drawing.Imaging;
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using System.IO;
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using System.Drawing;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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static class Util
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{
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@@ -1,7 +1,7 @@
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using System.Runtime.InteropServices;
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using Ijw.DirectX;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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struct Vertex
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using OpenRa.Game.Traits;
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using OpenRa.Traits;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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interface IHandleInput
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{
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@@ -4,11 +4,11 @@ using System.Linq;
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using System.Windows.Forms;
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using IjwFramework.Types;
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using System.Collections.Generic;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Support;
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using OpenRa.Game.Effects;
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using OpenRa.Traits;
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using OpenRa.Support;
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using OpenRa.Effects;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Graphics
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{
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class WorldRenderer
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{
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