renamed OpenRa.Game.* to OpenRa.*; a few other bits

This commit is contained in:
Chris Forbes
2010-01-17 09:30:53 +13:00
parent eebb9cdd63
commit 59c0791d93
215 changed files with 645 additions and 519 deletions

View File

@@ -1,6 +1,6 @@
using System;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class Animation
{

View File

@@ -1,6 +1,6 @@
using System.Xml;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class CursorSequence
{

View File

@@ -2,7 +2,7 @@
using IjwFramework.Collections;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
static class CursorSheetBuilder
{

View File

@@ -1,7 +1,7 @@
using System.Drawing;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
public enum PaletteType
{

View File

@@ -1,7 +1,7 @@
using System.Drawing;
using Ijw.DirectX;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class LineRenderer
{

View File

@@ -2,7 +2,7 @@
using System.Drawing;
using Ijw.DirectX;
using System.IO;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class MappedImage
{

View File

@@ -1,11 +1,11 @@
using System;
using System.Drawing;
using System.Linq;
using OpenRa.Game.Traits;
using OpenRa.Traits;
using OpenRa.FileFormats;
using System.Drawing.Imaging;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class Minimap
{

View File

@@ -1,7 +1,7 @@
using System.Linq;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class OverlayRenderer
{

View File

@@ -2,11 +2,11 @@ using System.Drawing;
using System.Windows.Forms;
using Ijw.DirectX;
using OpenRa.FileFormats;
using OpenRa.Game.Support;
using OpenRa.Support;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class Renderer
internal class Renderer
{
internal static int SheetSize;

View File

@@ -1,7 +1,7 @@
using System.Xml;
using Ijw.DirectX;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class Sequence
{

View File

@@ -4,7 +4,7 @@ using System.Xml;
using OpenRa.FileFormats;
using System;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
static class SequenceProvider
{

View File

@@ -2,22 +2,22 @@ using System.Drawing;
using Ijw.DirectX;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class Sheet
public class Sheet
{
readonly Renderer renderer;
protected readonly Bitmap bitmap;
Texture texture;
public Sheet(Renderer renderer, Size size)
internal Sheet(Renderer renderer, Size size)
{
this.renderer = renderer;
this.bitmap = new Bitmap(size.Width, size.Height);
}
public Sheet(Renderer renderer, string filename)
internal Sheet(Renderer renderer, string filename)
{
this.renderer = renderer;
this.bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));

View File

@@ -1,6 +1,6 @@
using System.Drawing;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
static class SheetBuilder
{

View File

@@ -1,8 +1,8 @@
using System.Drawing;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class Sprite
public class Sprite
{
public readonly Rectangle bounds;
public readonly Sheet sheet;

View File

@@ -1,6 +1,6 @@
using Ijw.DirectX;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class SpriteRenderer
{

View File

@@ -2,7 +2,7 @@ using System.Linq;
using IjwFramework.Collections;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
static class SpriteSheetBuilder
{

View File

@@ -3,7 +3,7 @@ using Ijw.DirectX;
using IjwFramework.Collections;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class TerrainRenderer
{

View File

@@ -4,7 +4,7 @@ using System.Drawing.Imaging;
using System.IO;
using System.Drawing;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
static class Util
{

View File

@@ -1,7 +1,7 @@
using System.Runtime.InteropServices;
using Ijw.DirectX;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
[StructLayout(LayoutKind.Sequential)]
struct Vertex

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using OpenRa.Game.Traits;
using OpenRa.Traits;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
interface IHandleInput
{

View File

@@ -4,11 +4,11 @@ using System.Linq;
using System.Windows.Forms;
using IjwFramework.Types;
using System.Collections.Generic;
using OpenRa.Game.Traits;
using OpenRa.Game.Support;
using OpenRa.Game.Effects;
using OpenRa.Traits;
using OpenRa.Support;
using OpenRa.Effects;
namespace OpenRa.Game.Graphics
namespace OpenRa.Graphics
{
class WorldRenderer
{