renamed OpenRa.Game.* to OpenRa.*; a few other bits
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@@ -3,12 +3,12 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using IjwFramework.Types;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game
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namespace OpenRa
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{
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class Shroud
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public class Shroud
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{
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bool[,] explored = new bool[128, 128];
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Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
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@@ -132,7 +132,7 @@ namespace OpenRa.Game
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return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
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}
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public void Draw(SpriteRenderer r)
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internal void Draw(SpriteRenderer r)
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{
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if (dirty)
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{
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