renamed OpenRa.Game.* to OpenRa.*; a few other bits
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@@ -1,15 +1,11 @@
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits.Activities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Effects;
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using OpenRa.Game.Graphics;
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using System;
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using OpenRa.Effects;
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using OpenRa.GameRules;
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using OpenRa.Traits.Activities;
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namespace OpenRa.Game.Traits
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namespace OpenRa.Traits
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{
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class OwnedActorInfo
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public class OwnedActorInfo
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{
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public readonly int HP = 0;
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public readonly ArmorType Armor = ArmorType.none;
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@@ -18,7 +14,7 @@ namespace OpenRa.Game.Traits
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public readonly bool WaterBound = false;
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}
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class BuildingInfo : OwnedActorInfo, ITraitInfo
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public class BuildingInfo : OwnedActorInfo, ITraitInfo
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{
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public readonly int Power = 0;
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public readonly bool RequiresPower = false;
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