renamed OpenRa.Game.* to OpenRa.*; a few other bits
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@@ -1,11 +1,11 @@
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using System;
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using System.Collections.Generic;
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using OpenRa.Game.Effects;
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using OpenRa.Game.Support;
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using OpenRa.Effects;
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using OpenRa.Support;
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namespace OpenRa.Game
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namespace OpenRa
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{
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class World
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public class World
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{
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List<Actor> actors = new List<Actor>();
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List<IEffect> effects = new List<IEffect>();
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