diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index 268d1ebe2f..9a9fc73f85 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -429,6 +429,11 @@ TargetTypes: Ground, C4, DetonateAttack, Structure, Defense MustBeDestroyed: RequiredForShortGame: false + AutoTarget: + -GivesBuildableArea: + -AcceptsSupplies: + DrawLineToTarget: + RenderRangeCircle: ^Wall: AppearsOnRadar: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index b7abdebfe3..fb4105f562 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -393,7 +393,6 @@ TSLA: VisualBounds: 24,36,0,4 CanPowerDown: DisabledOverlay: - -GivesBuildableArea: Health: HP: 400 Armor: @@ -410,11 +409,7 @@ TSLA: ChargeAudio: tslachg2.aud MaxCharges: 3 ReloadTime: 120 - AutoTarget: -RenderBuilding: - RenderRangeCircle: - -AcceptsSupplies: - DrawLineToTarget: Power: Amount: -100 DetectCloaked: @@ -442,7 +437,6 @@ AGUN: RequiresPower: CanPowerDown: DisabledOverlay: - -GivesBuildableArea: Health: HP: 400 Armor: @@ -461,12 +455,9 @@ AGUN: MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: - AutoTarget: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa - -AcceptsSupplies: - DrawLineToTarget: Power: Amount: -50 DetectCloaked: @@ -517,7 +508,6 @@ PBOX: Queue: Defense BuildPaletteOrder: 40 Prerequisites: tent, ~structures.allies, ~techlevel.low - -GivesBuildableArea: Valued: Cost: 400 Health: @@ -528,7 +518,6 @@ PBOX: Range: 6c0 Bib: HasMinibib: Yes - -AcceptsSupplies: Turreted: ROT: 255 BodyOrientation: @@ -539,7 +528,6 @@ PBOX: PipCount: 1 InitialUnits: e1 -EmitInfantryOnSell: - DrawLineToTarget: AttackGarrisoned: Armaments: garrisoned PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128 @@ -547,7 +535,6 @@ PBOX: PortCones: 86, 86, 86, 86, 86, 86 RenderRangeCircle: FallbackRange: 6c0 - AutoTarget: Power: Amount: -15 DetectCloaked: @@ -563,7 +550,6 @@ HBOX: Queue: Defense BuildPaletteOrder: 50 Prerequisites: tent, ~structures.allies, ~techlevel.medium - -GivesBuildableArea: Valued: Cost: 600 Health: @@ -575,7 +561,6 @@ HBOX: Cloak: InitialDelay: 125 CloakDelay: 60 - -AcceptsSupplies: Turreted: ROT: 255 BodyOrientation: @@ -586,12 +571,10 @@ HBOX: PipCount: 1 InitialUnits: e1 -EmitInfantryOnSell: - DrawLineToTarget: DetectCloaked: Range: 6 RenderRangeCircle: FallbackRange: 6c0 - AutoTarget: AttackGarrisoned: Armaments: garrisoned PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128 @@ -613,7 +596,6 @@ GUN: Name: Turret Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Building: - -GivesBuildableArea: Health: HP: 400 Armor: @@ -632,11 +614,7 @@ GUN: MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: - AutoTarget: -RenderBuilding: - RenderRangeCircle: - -AcceptsSupplies: - DrawLineToTarget: Power: Amount: -40 DetectCloaked: @@ -654,7 +632,6 @@ FTUR: Name: Flame Tower Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Building: - -GivesBuildableArea: Health: HP: 400 Armor: @@ -672,10 +649,6 @@ FTUR: AttackTurreted: BodyOrientation: QuantizedFacings: 8 - AutoTarget: - RenderRangeCircle: - -AcceptsSupplies: - DrawLineToTarget: Power: Amount: -20 DetectCloaked: @@ -699,7 +672,6 @@ SAM: RequiresPower: CanPowerDown: DisabledOverlay: - -GivesBuildableArea: Health: HP: 400 Armor: @@ -717,12 +689,9 @@ SAM: MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: - AutoTarget: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa - -AcceptsSupplies: - DrawLineToTarget: Power: Amount: -40 DetectCloaked: