Change "Cannot deploy here" to a notification.
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@@ -22,6 +22,7 @@ namespace OpenRA.Mods.Common.Activities
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public CVec Offset = CVec.Zero;
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public int Facing = 96;
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public string[] Sounds = { };
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public string Notification = null;
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public int ForceHealthPercentage = 0;
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public bool SkipMakeAnims = false;
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public string Race = null;
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@@ -51,6 +52,8 @@ namespace OpenRA.Mods.Common.Activities
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foreach (var s in Sounds)
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Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Notification, self.Owner.Country.Race);
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var init = new TypeDictionary
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{
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new LocationInit(self.Location + Offset),
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@@ -24,6 +24,12 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string[] TransformSounds = { };
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public readonly string[] NoTransformSounds = { };
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[Desc("Notification to play when transforming.")]
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public readonly string TransformNotification = null;
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[Desc("Notification to play when the transformation is blocked.")]
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public readonly string NoTransformNotification = null;
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public virtual object Create(ActorInitializer init) { return new Transforms(init, this); }
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}
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@@ -78,6 +84,8 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var s in info.NoTransformSounds)
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Sound.PlayToPlayer(self.Owner, s);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.NoTransformNotification, self.Owner.Country.Race);
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return;
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}
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@@ -90,7 +98,15 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var nt in self.TraitsImplementing<INotifyTransform>())
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nt.BeforeTransform(self);
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var transform = new Transform(self, info.IntoActor) { Offset = info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race };
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var transform = new Transform(self, info.IntoActor)
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{
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Offset = info.Offset,
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Facing = info.Facing,
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Sounds = info.TransformSounds,
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Notification = info.TransformNotification,
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Race = race
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};
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (makeAnimation != null)
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makeAnimation.Reverse(self, transform);
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@@ -25,7 +25,7 @@ MCV:
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Offset: -1,-1
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Facing: 108
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformSounds: deploy1.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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RenderUnit:
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MustBeDestroyed:
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RequiredForShortGame: true
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@@ -35,6 +35,7 @@ Speech:
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WormAttack: WATTK
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EnemyUnitsApproaching: ENEMY
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UnitRepaired: GANEW
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CannotDeploy: DPLOY
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Sounds:
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DefaultVariant: .WAV
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@@ -104,10 +104,7 @@ MCVA:
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Buildable:
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Prerequisites: ~heavya, repair
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Transforms:
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Facing: 16
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IntoActor: conyarda
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Offset: -1,-1
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NoTransformSounds: AI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -107,10 +107,7 @@ MCVH:
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Buildable:
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Prerequisites: ~heavyh, repair
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Transforms:
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Facing: 16
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IntoActor: conyardh
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Offset: -1,-1
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NoTransformSounds: HI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -100,10 +100,7 @@ MCVO:
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Buildable:
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Prerequisites: ~heavyo, repair
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Transforms:
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Facing: 16
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IntoActor: conyardo
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Offset: -1,-1
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NoTransformSounds: OI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -28,7 +28,10 @@
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Transforms:
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Facing: 16
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Offset: -1,-1
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TransformSounds: BUILD1.WAV
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NoTransformNotification: CannotDeploy
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LeavesHusk:
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HuskActor: MCV.Husk
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AttractsWorms:
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@@ -308,7 +308,7 @@ MCV:
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Offset: -1,-1
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Facing: 96
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TransformSounds: placbldg.aud, build5.aud
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NoTransformSounds: nodeply1.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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RenderUnit:
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MustBeDestroyed:
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RequiredForShortGame: true
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